Kurayami Monogatari

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E3 and Corocoro! Pokemon X & Y NEWS!!! June 14, 2013

Filed under: ~Video Game Writing~ — solarblade @ 8:29 pm

What a great time to be a Pokémon fan right?  I mean E3 just finished and we got Corocoro that leaked all in the same week.  I didn’t expect too much, but damn Masuda did a great job with all this new information!  Let’s see what we have!!!

  • First of all, there’s a new type in town and that’s the Fairy type (which for all we know right now is to hold off Dragon types.  We learned that Sylveon is one of them which is GREAT news because they’ve been holding off on it for quite a while now.  Marill, Jigglypuff, and Gardevoir have also been announced as dual-Fairy types now too (so I assume Azumarill and Wigglytuff are part of this line-up.  For other old Pokémon, I would think the Clefairy line, Snubbull line, Mawile, and the trio from D/P/PT (Uxie, Azelf, and Mesprit) will be Fairy-types too.
  • We got a couple of new styles of fighting, like Horde battle which is to put a little more difficulty but big rewards in battle by making you go 1 vs. 5 (yeah that’s a lot!).  Also there are Sky battles where well you fight in the sky (the unfortunate thing is that the Pokémon needs to be a Flying type or have the Levitate ability to do such a thing.
  • It looks like there’ll be more Pokémon to ride with them showing Rhyhorn off too.
  • Couple of places have been localized like the beginning town is Vaniville Town and the first gym is located at Santalune City which btw (Viola is the 1st gym leader and she has Bug Pokémon.
  • The PSS is kind of like the C-Gear which makes trading and battles a little more easier ^^.

Anyways, with most of the big news talked about, let’s get into the meat of the post THE NEW POKEMON!!!!

Noivern

noivern

Noivern is the first we got to know and it’s a Flying/Dragon type which might not be the most original typing, but at least it kind of bases itself with Sound (like the Whismur line).  I’m sure it’s a final evolution of something too.  It looks pretty wicked and somehow might just make it on my team in my playthrough!

Scatterbug, Spewpa, Vivillon

scatterbug

spewpa

vivillon

Even though Vivillon was released first to the public, we still ended up getting the full line during the rest of the week!  Both Scatterbug and Spewpa are of the Bug type which makes sense (and I get strange Shuppet feels about Spewpa’s design) and parallels other lines in the past and Vivillon is a Bug/Flying which is definitely like Butterfree and Beautifly.  It’s an interesting line no doubt, but this might be just used for the first half of the game.

Skrelp

skrelp

While Noivern and Vivillon were released in the first E3 trailer, the next three came out during the 2nd E3 trailer.  Starting with this hybrid of kelp and a seahorse, Skrelp is an interesting Pokémon for it’s looks, but it’s typing is more akin to like Tentacool and Qwilfish, it’s a Poison/Water type.  It looks a bit strange at first, but I bet it’ll evolve…plus Horsea might have a rival!

Clauncher

clauncher

Our next one is a pure Water type, Clauncher, based on a crawfish, I feel like this might be the generation’s Krabby and Corphish so I assume it’ll just evolve into something more (though if it did, my mind is making it look like Armaldo or something).

Talonflame

talonflame

So we also got to see Fletchling’s final evolution, Talonflame and like I expected, it did turnout to be a Fire/Flying type (which is kind of like a more watered down Moltres) lol.  My only problem is that name though, I mean that’s super lazy to name it TALONFLAME.  Though it looks like it’ll be a strong Pokémon especially since it knows Brave Bird and all!

Litleo

litleo

Then Corocoro came out and brought 4 more Pokémon to the table (Scatterbug, Spewpa, Litleo, and Flabébé) I already talked about the first two because they’re pre-evolutions to Vivillon, but let’s get into the other two.  Litleo is probably the CUTEST Pokémon I’ve seen thus far in this generation and even though it reminds me a lot of Shinx, it’s still adorable in it’s own way.  It even has a unique typing of Fire/Normal which probably will shed once it evolves!

Flabébé

flabebe

Our last new Pokémon is Flabébé who is a Fairy type (so no, there’s nothing to do with Grass-type here right?).  I guess the flower is used as a weapon perhaps?  I don’t know but this cute thing is considered the smallest and lighter Pokémon out there (I guess Ghost-types don’t count?).  It did start to make me wonder if Pokémon like Bellossom, Whimsicott, and Lilligant are Fairy-types too lol.  By the way, Flabébé is the first Pokémon to have accents in its name *gasp*

SO THAT’S IT FOR THIS MONTH, SEE YOU IN THE NEXT COROCORO BATCH!!!

 

Let’s learn about Super Smash Bros. for Wii U/3DS June 12, 2013

Filed under: ~Video Game Writing~ — solarblade @ 10:24 pm

640px-Logo_EN_-_Super_Smash_Bros__Wii_U_3DS

WOOO! We got news of the fourth game in the most interesting series Nintendo has put out!  Add in the fact that it’s two separate games for the series!!!

As you can tell there were so many different things shown.  First off let’s talk about the 3DS…version, I was surprised of the art direction, but it makes sense because Sakurai stated that he put black outlines on them because the 3DS screen is so small as it is (XL doesn’t help either lol) but it looks edgy and cool and then the Wii U version looks sharp in HD and I can’t wait to see more in the future of both games!

Characters

Watching the trailers, we got to see returns of the most of the main cast from the original (Mario, Link, Kirby, Pikachu, Samus, Fox, and Donkey Kong (lulz at Yoshi being absent).  Then Melee’s Bowser and Brawl’s Pit.  A lot of them had graphical boosts (Samus being in her Other M suit, Bowser standing up more straight, Pikachu’s slimmer look) and there were some moveset changes (like Pit for example).  Though the biggest news are the three new characters introduced.

Villager

The first is Villager from the Animal Crossing series.  I assume Sakurai announced him first because of AC: New Leaf being released last week was a good enough reason to bring him in first.  From the looks of it, Villager seems to be a character of trickery and big rewards but hard to deal with.  I mean the axe-chopping tree smash move looks a bit odd to pull off, but could pull of damage.  Though it’s surprising to see him since Sakurai in the past (like back in Brawl days) said that AC was too friendly of a series to battle…but look at it now XD

Mega Man

With all that trouble Mega Man has been in (cancellations of games and Fatty Mega Man in Street Fighter vs. Tekken), it was a breathe of fresh air to finally see the Blue Bomber back in action!  It’s kind of funny though because he kind of reminds me of his Super Smash Flash style and MvC2 style as well.  He’s got tricks and power and it’s great to see Capcom finally letting this guy in (because we know how hyped up we were with Brawl).

Wii Fit Trainer

Though the biggest surprise was Sakurai’s first decision on his WTF character and it’s the Wii Fit Trainer.  No one expected her to be chosen and I feel like it’s a great choice because we really did need a new female representative.  From what was shown, she uses the exercise moves to attack (which does make her somewhat plain) but she has power.  Also besides Samus, we get to see her final smash (which is a larger-scaled version of Meowth’s Pay Day).

Gameplay

Well right from the start, we see a return of the Final Smash with both Samus and Trainer proving it (though it does make me wonder if Zero Suit Samus is returning because they didn’t show the aftereffects).

Crawling is back

Air Dodging, but it’s unknown if it’s like Melee’s or Brawl’s quite yet

Stages

According to Sakurai, there will be stage differences depending on the version of game.  The 3DS will focus more on stages based off the games from the handhelds while the Wii U version will focus more on the console games…so what do we know

3DS

  • Battlefield – it looks like Brawl’s version but still cool and basic.
  • Gerudo Valley – big!!! lol
  • Arena Ferox – looks like Pokémon Stadium 1 & 2
  • Stage based off of LoZ: Spirit Tracks – not a bad stage, small though
  • Stage based off of Super Mario Land: 3D – looks like the new Rainbow Ride 0.o
  • A Nintendog stage – Basic, but cute!
  • and other stages based off of New SMB 2 and Kid Icarus: Uprising
  • There’s also a DKCR3D stage but it looks too big to be a normal stage (adventure mode?)

Wii U

  • Battlefield – Same thing, but very pretty background
  • Skyloft – but acts in the way that Delfino Plaza and Mute City were before it
  • Boxing Ring – though it seems to be created solely for SSB and not from any particular series
  • Smashville 2
  • Dr. Wily’s Fortress
  • Wii Fit stage – very flat

Of the stages shown, to be honest…they feel slightly basic (with a couple standing out) I’m sure there’ll be a lot of exciting stages in the future.

 

 

That’s really it, I’ll prolly go into detail when more information come out ^_^ so keep an eye out!

 

Pokemon X & Y, Catching Up! May 13, 2013

Filed under: ~Video Game Writing~ — solarblade @ 7:24 am

Ever since the initial news of PKMN, X&Y there has been slow news coming but the first big news came in the form of Corocoro of May ^_^ so let’s talk about everything

  • The land of where X&Y is called “Kalos” and is based off of France!
  • Customization is possible now, there wasn’t much about what we can customize fully…but it seems like hairstyle and and face…and accessories is on it xD
  • Running in diagonal now and sitting on benches!!!
  • You can ride your Pokémon (though the extent of it, is still in question since we really only see Gogoat being used).

Since that’s all we really got, lets dive in the new Pokémon!

Sylveon

439px-Sylveon

So the first one to be shown after the legendaries English name is a new Eeveelution (because we haven’t had enough of those already >.<).  Sylveon is quite cute, but the strange thing is that there’s no official type yet for this new PKMN which is led to believe by many that we might get a new type for this generation (which would be interesting since we haven’t had any since Dark & Steel were introduced back in Gen 2).  If it’s the “Fairy” type…awesome!  If it’s something like Flying or something…then well…ehhh…

“Awakened Mewtwo”

untitled

After that there were rumors that there was going to be a Mewthree…but it turns out by information that it’s just a new form for Mewtwo (or as I and friends aptly call it, Majin Mew because of the similarities to Majin Buu from DBZ.  To me, this feels a little strange considering it’s Mewtwo and all and there really hasn’t been anything important tied to him since his inclusion in Smash Melee lol.  This new form does look interesting, but was it really necessary?

Pancham

yanchamu

Then came Corocoro’s release this week and we get 4 new Pokémon to talk about!  The first one is Pancham who is a pure Fighting type (which leads me to believe this will be like a Machop / Timburr line of PANDAAAAAA!  JFC Gamefreak, it took you long enough to get a Panda Pokémon in the game (and Spinda doesn’t count).  We do learn that it learns a new move called Parting Shot, which is like a better version of U-Turn since it lowers stats before force switching to another Pokémon.

Fletchling

yayakoma

Our next new Pokémon is Fletchling which is a Normal/Flying type and presumably the Early Bird selection like Pidgey and Taillow and etc. were to every generation.  So far this doesn’t seem to impress me too much since we all know it’s going to evolve into something better, but it does learn Flame Charge….(could it’s type switch to Fire/Flying perhaps?).

Helioptile

elikiteru

The next one is the strange looking Pokémon of the four and it’s Helioptile.  I’m not even sure what it’s supposed to be based off of because it seems like it can go anywhere (plus it doesn’t help that it shares the same color scheme with Mawile, which could make sense…but I highly doubt it because this guy has the unique dual type of Electric/Normal).  We’ll see where this turns out and see his evolutions (hopefully).  It also learns the new move Parabolic Charge which is like the Electric version of Giga / Mega Drain.  Cool…

Gogoat

gogoat

The last of the 4 new ones, Gogoat to me looks like it’s evolved from something and that’s pretty cool because I like the guys design atm.  Being a pure Grass type also seems to suit him.  He also learns Horn Leech (which if I remember correctly was only unique to Sawsbuck in Gen 5).  Though Black 2 / White 2 could’ve gave it out to more xD. Gogoat is pretty cool and would love to see how he works in game ^_^

Welp, I’ll do another post when we get another batch or I’ll reedit the post with the English names of the PKMN…since that could happen soon!

 

Pokemon X & Y, Enter the 6th Generation! February 7, 2013

Filed under: ~Video Game Writing~ — solarblade @ 3:30 pm

Yep you know it’s that time again to talk about Pokémon which is seriously one of my favorite Nintendo series of all time.  I know this post is a tad late but with me having a new laptop and moving things it took some time away from me getting to this awesomeness!  So we shall talk about what we know about X/Y so far!

Above this is the reveal trailer for both games, which is shown off first from Satoru Iwata during a Nintendo Direct video.  It was surprising to see this announcement, but made sense since it’s been a while since Black/White but kind of shortly after Black2/White2.  So the video shows a lot of different things like:

  • It’s for the 3DS which is good news!
  • The camera for the overworld has been lowered quite a bit so the game feels a lot more dynamic (kind of like various places in Black/White).
  • Skating is a new way of travel
  • Before battles, you can see what you find in the grass (I assume that means we can choose if we want to battle or not here than in battle?)
  • Battles themselves aren’t fully back to front view…the camera moves around the field, giving a more broader view than a first person view).
  • Gyms look like they’ve gotten a bit more tougher on puzzles lol
  • There were 13 old Pokémon shown in the trailer: Pikachu, Golurk, Mienfoo, Munchlax, Weavile, Audino, Kirlia, Dratini, Litwick, Psyduck. Pansear, Patrat, and Magikarp (whether those are choices that were finalized remains to be seen).
  • The art style has definitely changed to be a little more anime-ish…(a little cel-shaded, but not as heavy as like WindWaker was).
  • The game will internationally release in October…first time where Japan doesn’t get the game first!

The uncertain facts

  • The new land in question doesn’t have a name, but it looks like it’s based off of Europe (more specifically France) because of the Eiffel Tower look-alike and the buildings themselves have a certain European look to em,
  • From the footage of the character looking in the mirror, there might be some form of character customization this time around ^_^
  • With the title X/Y this game might have the thought of genetic engineering behind it (which means bringing it back full circle to the R/B/Y days!).  Though how the possibility of a third game fit it making it a bit strange.
  • Over 700 Pokémon…hmmm no final number yet

The New Pokémon!

Chespin, Fennekin, and Froakie

416px-Chespin

405px-Fennekin

569px-Froakie

Here are your 6th Generation starters!  I’m quite happy with this group…well most of it.  Chespin is great because it isn’t a reptilian of sorts…(no offense, but I kind of wanted something that isn’t that and it’s a mammal!  Fennekin I hope will break the monotony of the Fire/Fighting bullcrap that GF was pulling the last three generations and Froakie…he’s OK but I don’t think I’ll be interested (unless he has some badass evolutions).  As of right now though, I’m choosing Fennekin as my starter.

Yveltal and Xerneas

660px-Yveltal

449px-Xerneas

The other two Pokémon that were shown are Yveltal and Xerneas and they are the game’s legendaries (so far).  I have to say I’m loving Yveltal because it looks evil and it’s Y-shape is kind of cool in a way.  Plus it just looks good.  Xerneas on the other hand looks really weird.  The antlers are pretty cool and makes me think gay pride, but the rest of it just seems lazy.  It’s like Gamefreak too Arceus and Dialga made them have sex together with a Stantler thrown in and we ended up with this mess…yeah…kind of blaaah if you ask me.

 

That’s all the information I really know at this point, I will update whenever big news pops up or wait until there is enough stuff to talk about with things like Coro-Coro and Pokémon Smash.

 

Mortal Kombat….FATALITIES GALORE! (possible spoilers…and prolly a lot of uhm gory things!) April 25, 2011

Filed under: ~Video Game Writing~ — solarblade @ 8:28 am

So MK is now out and it’s one of the goriest series to date (at least in the Fighting genre)….so let’s talk about why this series is so huge by going down and checking out the new fatalities (at least 2 for each character…even BOSSES?!?) and of course Babalities make a return which I might do in a later post

Scorpion

  • Split Decision: Scorpion takes out his ninja sword, slices through the opponents waist, slices his head off, kicks his body so the head stays afloat and cuts that down the middle

Let’s be frank, MK loves their kills and y’know stretching it out like that was probably not so much needed especially after the decapitation…but damn slicing the guys head into two was pretty damn gruesome XD.  (8/10)

  • Nether-gate: Scorpion stabs the opponent with a kunai that has a chain connected to it and wraps around their neck.  Then he opens a portal to the Netherrealm and kicks the opponent into it and another portal opens and the opponents skeletal body is hanged from said chain (guessing it got uber burned or something).

Scorpion has never been one for such conceptually odd fatalities so it comes as a surprise for me that he’d have one that’s so oddly elaborate.  I mean the kunai and chain was a surprise but hanging them after they’re burned between portal movement was quite devious and cruel but cool.  I kind of was wondering why the body didn’t pull away from the skull…but whatever XD  (7/10)

  • Toasty: Scorp pulls off his mask and breathes fire onto the opponent and they run around before falling down dying from the burns.

It hasn’t been too long since we’ve seen this fatality last (MK vs. DC) but it’s still one of Scorpion’s most well-known fatalaties so it’s gotta be basic.  Also, it’s only available with the special release Scorp that’s in his old ninja outfit.  Basic, but gets the job done (8/10)

Sub-Zero (Bi Han)

  • Have an Ice Day: Sub-Zero freezes the lower half of the opponent, walks up and rips their upper half away and holds it up.

Not really that jaw-dropping, but I guess it’s a new take on the ole Torso Rip fatality…just given an update.  To me it’s not really that amazing but it’s something. (6/10)

  • Spinal Smash: First off, Subbie pushes his opponent so they’re facing him, runs his hand through their chest and grabs their spine (with skull attatched).  That’s not all however…he then freezes his opponent solid and then whacks them with the skull end of the spinal cord, shattering them to pieces.

Boy oh boy, nothing like a good ole Subbie fatality.  While I am a little disappointed that it’s another rip of some body part (however, the spine rip is all Subbie).  However, most of the 3D games, they’ve amped it up for Subbie so he gets at least a really sweet and bitchin fatality and seriously…it’s gold.  I mean spine rip is blah, but shattering them with said spine is classy hahaha.  (9/10)

  • Spine Rip: While it’s not shown in the vids, it’s what it is…Subbie grabbing the opponents neck until their head and spine pop off.

Another one of those “special” fatalities where u need classic ninja suit Subbie for, the regular Spine Rip is still quite gruesome…but nowhere as off the wall as a few others (6/10)

Reptile

  • Acid Yak: Reptile walks up to the opponent and literally throws up acid into the person’s mouth and while their in pain, Reptile reaches in and rips out their stomach.

I mean we all knew Reptile has acid fatalities so it’s not a new concept at all, but the way he just kind of throws up in their mouths was pretty nifty.  Though the thing that bugged me the most about the fatality was that why did he have to rip their stomach out when he could’ve let the acid take a bigger effect…it just doesn’t make sense… (6/10)

  • Weight Loss: Reptile starts off this fatality by turning invisible and slashing the opponents neck, then slashes their mid-section.  He then suddenly reappears with a force ball in hand and slams that into his mid-section and pushes forward until they explode!

Thank god they changed it up this time.  In most games he’s been present in, Reptile has always had an acid spitting or a devouring fatality so it’s great they put something like his force ball move into one and it actually looks cool as well.  (9/10)

  • Yummy!: Reptile removes his mask and sends his tongue out and pulls off the opponents head and eats up.

Yeah, classic-suit Reptile gets this fatality (not shown here, of course)  and it’s another one of those simple ones especially since it’s from MK2 and all.  I wish it was the one from MK3 where he eats the body in three shoots of his tongue, but this’ll do.  Once again, nothing too amazing or special, but it’s Reptile’s signature fatality. (7/10)

Ermac

  • Mind Over Splatter: Ermac telepathically levitates the opponent into the air and with a wave of his hands rips their limbs straight off and then raises them and drops them on their head

Nice!  I actually like this a lot more than all of his other fatalities that he’s ever had to be honest.  I mean ouch, I wouldn’t wanna be in his telepathic onslaught, especially if he’s ripping arms and legs and uber slamming ur head into the ground…Nicely done!!! (9/10)

  • Pest Control: Using his powers, Ermac shrinks the opponent down to miniature size walks up and steps on them, squishing them to death.

I mean it’s a little more understandable than Jax’s MK3, UMK3, and MKT fatality where he randomly grows.  Still, I’m not terribly impressed with this kill since they could’ve done a bit more with Ermac’s Telekinesis…I mean not the slam…but something more random like Kenshi’s DA fatality XD (5/10)

Noob Saibot

  • Make a Wish: Noob summons his shadow and they both grab each of their opponent’s legs and pulls them in opposite directions until the opponent is literally ripped in half.

Wow, this is the more gruesome fatality of all MK fatalities yet.  I mean I didn’t expect this much of wtf but this is definitely at the top.  I mean ripping them starting at their crotch no less is painful and then hearing the crunching is just so disturbing…wow I didn’t think they could pull it off wow they did.  (10/10)

  • As One: Noob creates a portal underneath the opponent and his shadow pops up and starts dragging them under but Noob closes the portal so that only the upper half is left and the opponent crawls but dies quickly.

As One is probably one of the more crueler fatalaties since you don’t really notice that Noob purposely closes the portal and laughs at the opponent as they crawl.  It’s sinister and definitely fits the character as well. (9/10)

Smoke

  • Smoked Out: Smoke poses and then strikes then in the eyes and releases a whole lot of smoke and then the opponents starts screaming will the smoke moves around the body and melts everything on the body until they fall bones and all.

I still don’t fully understand the fatality as it’s kind of hard to follow along with how is the smoke burning the body as it is, but it’s still a pretty gnarly fatality.  (8/10)

  • Tremor: Oh…hi off-handed nod to Tremor from Special Forces.  Smoke strikes a ninja pose and teleports through the opponent.  As he pops out on the other side you see “tremors” going through the opponent and it seems like they’ve been sliced and had smoked poured through them…or whatever XD….either way they just fall apart to pieces…

Yeah, another confusing fatality but simply cool since it is so ninja-like and such.  I love how they opponent vibrates and just simply falls apart through them and the smoke coming off their head.  Nifty little fatality TBH. (10/10)

Liu Kang

  • Fist of Flame: Simply lights his hand aflame and punches through their chest.

Yeah, Liu Kang has never really had a flashy fatality up until MKD and even then he was undead so it’s kind of null at this point.  Simple and to the point, but Liu actually had better to be honest the flaming punch just isn’t cutting it (5/10)

  • The Beast Within: Liu morphs into a dragon and bites the upper half of his opponent’s body right off and eats and morphs back to Liu

We’ve seen this fatality a lot as well but I think it’s the first time it’s in 3D in the fighting side of things.  Liu turning into a black dragon it seems and not green was new and the metallic look also was surprising, but the fatality is kind of like….do something else with it IMO (5/10)

Kung Lao

  • Hat Trick: Kung Lao throws his hat and it comes back decapitating the opponent, but Kung Lao catches his hat and vertically slices down the middle of the body where it splits apart. 

I liked that they seemingly combined two of Kung Lao’s more popular fatalities to make a glorious one and it’s great.  The best thing about this whole fatality was the camera angles especially after the vertical slice…that was uber cool and prolly gross for a lot of people…I mean bubbly blood *sends shivers* it’s just so epic win! (8/10)

  • Razor’s Edge: Kung Lao kicks his opponent to the ground then throws his hat onto the ground and it’s spinning in place on the ground like a spinning sawblade.  Then he grabs his opponents legs and drags their body across the spinning blade slicing them in half.

I did find out that this one is from Shaolin Monks and I was terribly saddened since at the time, I thought this was one of the goreiest fatalities yet (Well, that is until a few more came out since XD).  It’s still great nonetheless and was the first OMFG fatalities of the game that I saw. (9/10)

Johnny Cage

  • Heads Up!: Johnny uppercuts the opponents head right off and then walks up and rips their torso off tosses it on the other side of him and the head bounces back up and he catches it and holds it up

Like various other fatalities in the game it seems they’re (Netherrealm Studios) is mixing two old ones to make a new one.  Both are pretty well known as Johnny’s signatures and mixing the two is pretty smart of them to do and it doesn’t look bad to be honest.  Not as well-thought out, but good nonetheless (7/10)

  • And the Winner is…: Johnny karate chops the opponents head through the middle and it’s split open, then he pulls out a trophy (through happenstance of course) and says ~and the award goes to~ and slams it in the split middle and then pushes them to the ground. (NOTE: However to Kratos…he doesn’t to the award stuff…odd).

This was funny, I’ll admit.  I mean the karate chop was pretty epic and kind not-expected from him since doesn’t have any of that.  However, the trophy inclusion turned the fatalities into something humorous in the long run and it’s just funny seeing a golden muscle man in place of where a head and face should be XD (7/10)

Kitana

  • Fan Opener: Pushes her opponent to face her, then opens her fans and cuts off her opponent’s arms and then decapitates them with a horizontal slash of one fan.

She’s always had this fatality in her arsenal and it’s one of the most boring ones in the series.  NRS (Netherrealm Studios) did try to spice it up a little by letting her slice the arms…but it’s still the normal decapitation process that makes me yawn…Yeah it’s bad. (4/10)

  • Splitting Headache: Kitana starts by stabbing one of her CLOSED fans into her opponents abdomen and the twists and opens slicing the mid-waist horizontally, then stabs (in what I think is in the mouth and opens it vertically splitting their head in half.

I was taken aback that Kitana’s 2nd fatality wasn’t a Kiss of Death like always.  I thought this was pretty clever but it didn’t look really polished like it should’ve been.  I mean the torso cut should’ve made more of a scene and split the body into two.  The head thing? wow that was deadly XD  Interesting fatality, but it needs more shock value with that cut in the middle. (7/10)

Mileena

  • Be Mine:  Mileena starts this fatality by throwing her sais into her opponents chest.  Then she walks over in a slow and kind of sexy way and looks like she’s gonna kiss him then rips his head and starts to devour it and throws it on the ground and poses.

It seems like ever since Deception, she’s been portrayed as MK’s literal slut and it shows with this fatality since she looks so into it.  The sai throw was a little unecessary since it didn’t really contribute to the beheading and nibbling.  I will say this was more classier than MKD’s Mileena pouncing and viciously ripping off the head with her teeth but that’s just me XD (8/10)

  • Rip Off: Mileena throws each of her two sais into her opponents feet and then walks up to them rips their torso off and throws it to the ground.

Just by looking at the title you know what I’m going to go for.  It seriously is a rip off.  Remember Kira from Deception, yeah she had one of the cooler fatalities in the game in which instead of sais, Kira threw her daggers into the feet.  To me, I would’ve had Mileena’s 2nd fatality from Deception more…but this was a low blow…still cool fatality but not meant for Mileena (6/10)

Jade

  • Head-a-Rang: Jade throws her boomerang and it decapitates the opponent.  As the boomerang is moving past, she Shadow Kicks her opponents, catches their head and her boomerang and poses

It’s one of Jade’s more simplistic and not-so much gory like her past fatalities.  I do like that she uses her boomerang much like Kung Lao to decapitate, but it’s definitely not as epic as her primary fatality in Deception.  (7/10)

  • Half Mast: Jade kicks her opponent into the air and summons her polestaff and places it onto to the ground where the opponent lands and gets impaled.  It’s isn’t over however, Jade walks over and rips their head off and firmly places it on the top of the polestaff

It’s nice to see they brought back one of her 2D fatalities and they gave it a nice touchup.  It’s great to see Jade all pissed off when she does it too given it a much needed emotional bang.  The head rip and placement was a nice little afterthought and makes it more brutal than it is.  Great fatality (9/10)

Sonya Blade

  • Scissor Split: Sonya moves into a headstand and grabs the opponent between her legs and then proceed to split them apart with them. 

It’s pretty simple and it is based off her MK4/MKG fatality of the same thing so it’s basically a graphical update.  The thing that caught my attention was the amount of blood was spilt on Sonya’s coochie…that’s a little disturbing to me XD.  I don’t think it’s so amazing, but it does continue the notion that Sonya has epic thighs XD (7/10)

  • Kut-Throat: She whips out some wire, does a flip over the opponent so the wire is strangling them and she proceeds to pull on it until their head comes off.

Another surprise that Sonya doesn’t get a Kiss of Death either, this one actually looks like it was a struggle to do since Sonya had to tug a couple of times before the head came off.  I actually like this simply because it sort of reminded me of the movie SALT…if you know what I mean ^_^ (9/10)

Jax Briggs

  • Smash and Grab: Jax walks over and claps his metallic hands over the opponents head, destroying it basically and then ripping off their arms…

This had to be the worst fatality of the game.  I mean why would you rip someone’s arms off after smashing their head to SPLAT!  I mean if it was the other way around, it would’ve made more sense and would’ve been better…but seriously…this was bad…even for Jax! (3/10)

  • Three Points!: Jax pounds the opponent into the ground three times, kicks their head once, rears back and kicks their head off on the second try.

Basically it sort of is like Jax’s old 2D fatality, but it reminds me more of Superman’s Heroic Brutality from MK vs. DC.  After pounding them into the ground, it makes sense that the kicks would look like something that would happen in American Football.  It is better than his first one, but this is still kind of just meh to me (5/10)

Kano

  • Heartbreak: Kano pushes the opponent so that their back is facing him and shoves his hand through them holding their heart.  As they’re struggling they look at the heart and Kano squeezes it and it pops.

Of the heart rip fatalities we’ve seen from Kano during the years, I must say this is the best yet since he goes the extra steps and makes them look at it while it squeezes it.  However, I don’t see how they can cry in more pain when the heart is squeezed since it’s not attatched to their body anymore…seems like a weird sneeze on the developers part…but it’s still nice of a fatality. (7/10)

  • Eat Your Heart Out: Kano goes and rips the opponents heart out and then rips their head off and places the head where the heart was and kicks their body to the floor and raises the heart in victory.

I will say that Kano having two heart rip fatalities is a little disappointing considering the fact that his laser eye has no use in the game period.  I’m also getting a very small dejavu moment with the head in the heart thing because it reminds me of Darrius’ Picasso fatality.  I’m not sure, but it just seems very meh (5/10)

Cyrax

  • Buzz Kill: Cyrax turns his arm into a spinning blade and slashes the opponent across and in an X and then kicks their sliced body to the floor. (NOTE: It’s a little different with Human Cyrax) but it ends the same way)

I do think this is prolly my least favorite fatality from Cyrax and he’s my favorite MK dude so it’s something when I dislike something like this.  I mean he is full of gadgetry and when you watch all of his fatalities from MK3 to Deadly Alliance there’s just a lot of amazingness so this hack n’ slash came off as a bummer to me.  (6/10)

  • Nothing But Net: Cyrax fires off a souped-up version of his Net and it goes through the opponent and they fall apart.

I know this is just a simple upgrade to the net and it actually reminds me of one of the Resident Evil movies with the laser net and such so this might be a slight homage to that.  It’s pretty cool and shows off more of his gadgets…but once again doesn’t beat his older ones (7/10)

Sektor

  • Robo-sek: Sektor readies four missiles by his side than shoots a big missile to seperate the torso out into four pieces and each of the 4 smaller missiles hit those pieces…basically all that’s left is the legs and feet.

Oh that looked pretty awesome ^_^.  I must say Sektor really surprised me with this even though this is his first fatality that included the missiles.  I like that he just blew off the upper half like that and then let the other missiles make a bloodbath out of the rest of the body parts.  I love it…so much badassery! (9/10)

  • Scarecrow: Sektor presses buttons on his console and a contraption gets shot onto the opponents chest.  It starts to beep and then it goes off. What happens is that the scarecrow shoots to the ground and other parts branch off and pulls the limbs and head off the opponent into a shape of a scarecrow (complicated to really describe) but yeah.

Wow, I really thought whoever thought of this was a genius and to give it to someone like Sektor was an awesome move!  The way the scarecrow just instantly pops up gives such a shock value and it’s so different, I felt this was the most creative of the fatalities.  (10/10)

Raiden

  • Just a Scratch: Raiden shoots a lightning balls at his opponent’s arms and legs to get them off and them takes their body and slams their head into the ground getting rid of that.

Sounds kind of like Ermac’s first fatality but without the telepathy to back it up.  Just for that I’m not too big of a fan of this fatality when it was done so much better.  (5/10)

  • Transplant: Things start off with Raiden teleporting behind his foe and then ripping their shoulder blades off and electrically charging them.  He places one on the back of their head and one I guess on their back and uses his god powers to detonate them blowing his head off first and then their upper body after.

Odd fatality and a strange way of doing it.  I mean I’m used to Raiden grabbin’ the guy and electricuting them til they explode…but shoulder blades and using “odd control” to make them blow up?  It’s a bit of an oddball kind of way to kill someone but at least it’s not like Raiden’s suicide fatality XD (7/10)

Nightwolf

  • Little Off the Top: Nightwolf pulls out a tomahawk and throws it vertically and it gets lodged in the foe’s skull, then pulls another tomahawk and throws it horizontally and beheads him and then walks over and picks up the first thrown tomahawk.

Yeah, kind of like combining Nightwolf’s two fatalities he had in Deception.  I don’t think the second tomahawk was entirely necessary here, but whatever, go for the glory right?  I’ve never been a fan of either so seeing them together didn’t really do any better (6/10)

  • Ascension: He pulls out two daggers and then lightning bolts strike them, making them glow.  He then stabs the opponent with them and suddenly a bright light comes from somewhere and melts their skin off so all that’s left is muscle and bone. 

It’s definitely awesome that to see his MK3 fatality get touched up here and while it’s got the same results I felt they could’ve done a bit more than a pillar of light y’know?  Still it’s great to see that Nightwolf doesn’t have another tomahawk fatality XD (8/10)

Stryker

  • Time Served: Stryker pulls out his tazer and electrocutes them then pulls out his gun and shoots them straight in the head blowing their head to bits.

As simple as that sounds, it’s gory as hell in the aftermath.  It isn’t the electrocution that’s bothersome, but it’s the gunshot to the head which they didn’t censor.  Let’s not forget this happens on three different camera angles and it repeats so it’s epic.  Even gnarlier is that u can see the opponents tongue even though their head was just blown off…talk about shock value again! (10/10)

  • Have a Blast: Styker places one of his grenades in his foe’s mid-section and it explodes

Another simple fatality but it gets the job done, it’s not as epic as Stryker’s first, but it’s quick and gets to the point…kind of cool I guess overall (7/10)

Kabal

  • Hook Up: Kabal kicks his foe into the air and readies his hooksword and strikes at the right moment slicing them in half and beheading since the head is lodged on the hooksword after the strike.

This is almost exactly like one of his fatalities from MK:Deception and that’s a big disappointment.  However, the only big change is the head on the hooksword this time around and the position of when he slices is different as well…but still pretty damn disappointing x.x (5/10)

  • It Takes Guts: Kabal takes his hookswords and pulls their intestines out and them places his weapons on the ground.  The for then stumbles forwards and lands on the weapons and slides down them slowly

Wow, finally something that hasn’t been pulled out or taken out.  I was pleased at that, but then letting then just slide down the weapons was a bit disappointing because Kabal could’ve done more with it…maybe use his super speed to spin take the intestines and wrap em around the neck…iono…it could’ve more flashy. (7/10)

Baraka

  • Up the Middle: Shoots out his blades from his arms, slices the foe’s arms off, stabs them in the chest and with the other arm slices “up the middle”

This is the brutal Baraka I was waiting for.  Everytime, it’s been one strike and they’re out, I wanted Baraka to have some fun and he has been in recent times…Deception and now.  I like how feral he gets and that last slice through the middle was the frosting on the cake, way to go! (8/10)

  • Take a Spin: Baraka impales the foe on his blade only to lift him above his head and spins them while his other arm slices the body parts off until the upper body is left and tosses it to the ground.

Oddly enough, this reminds me of Sindel’s 2nd fatality from Deception.  Baraka’s doesn’t seem like his character here and it feels a bit odd seeing him spinning an opponent above his head and cutting them apart.  It’s OK, but not for him (7/10)

Sindel

  • Migraine: Sindel focuses her yelling at her opponents head til it explodes (literally)

Oh damn, we all know her scream fatalities usually have full body ideas and usually they die full-on, but this time Sindel specifically goes for the ear and damn the scene where the head explodes is amazing and I loved it personally.  It’s so gruesome, that it’s just so cool to watch XD (10/10)

  • Mouthful: Sindel yells into her hands as some of the energy is put in her hands and she shoves into the mouth of the foe where it explodes after expansion

I kind of tilted my head at this one since it’s not something I was expecting but when it turned out to be another head explosion, I was like…the other one is better.  Seriously, where’s our hair-based fatality NRS?  (6/10)

Sheeva

  • Stripped Down: Rips off the opponents skin off them and kicks their body to the floor afterwards

Yay another classic fatality given a touch up.  It looks so painful still and it’s not bloody, but it’s just yikes!  There’s still a bit to enjoy even though it’s a real quick fatality to be honest.  (7/10)

  • Lend a Hand: Sheeva rips their arms off and proceeds to slap them with em with placing her other two arms behind her head.  After that they fall over and she claps using their hands XD

I mean nothing like rubbing it in like Sheeva’s 2nd fatality!  It’s kind of goofy and it’s odd since it wouldn’t seem like they die in these circumstances.  I still think when she slaps ya it looks soooo wrong yet so funny.  (7/10)

Shang Tsung

  • Bang Bang!: Shang Tsung morphs into a clown and pulls out a gun and it tricks and says BANG! on it and he laughs and dances about and pulls out a real gun and shoots the guys brains out and he laughs more and twirls and then bows…

First off WTF at this fatality.  If you don’t know this is actually what originally was meant to be The Joker’s fatality in MK vs. DC, however it was edited so much that it was enough to complained about.  What’s weird is that Shang would turn into a clown to pull it off.  It’s so random, but it’s cool that we have it without the silly censoring (8/10)

  • Identity Theft: Shang takes over his foe’s body and forces them to rip their own head off.

I mean last time we’ve seen this, Zombie Liu Kang had this as a fatality (even though there were some differences of course.  Shang seems more simpler at to the point and he doesn’t stay in the body either since he escapes to the side right after the head rip.  It’s alright, but it was funnier when I saw Liu Kang’s head replacing the character’s original XD (6/10)

Cyber Sub-Zero

  • Kold Fusion: Cyber Subbie presses buttons on his console and then pounces onto his opponent and he freezes himself and the foe and he self-destructs taking himself and the foe’s upper half.

I mean we had Cyrax and Smoke using the self-destruct device before so the thought isn’t new, but the pouncing and freezing aspects are unique and I thought it was cool and a tad better than when the other robos used it.  (7/10)

  • Brain Freeze: Starts with Cyber Sub shooting two shuriken into each eye of the opponent from his chestplate.  After that he summons a third one a freezes and shoots it straight into his foe’s brain and we see the shuriken spinning deep in the brain and the opponent falls over in a rather braindead look.

A lot of people have commented that it sucks, but literally it doesn’t it’s one of the few fatalities that screws u up on the insides and the shuriken diving deeper, making brain soup is just quite epic.  Seeing ur opponent fall over with their knee kind of raised in an odd way is great too (10/10)

Quan Chi

  • Beat Down: Quan Chi rips off the foe’s leg and beats them down to the ground and keeps on going even after their head is knocked off.

Yup, his epic MK4/MKG fatality is back and thank god after than terrible Neck Stretcher shit from DA.  It’s great that the amped it up to where the head comes off…so either way, it’s more of a graphical update to his old fatality (8/10)

  • On Your Knees: Pulls a sword out, cuts the legs off and then cut the heads off

This was actually Scorpion’s fatality until it was changed up (I’m guessing last minute).  I mean there’s not much else to really give Quan Chi in fatalities.  I don’t think this one suits him really well…seriously NRS…use the flaming skulls or his sorcery skills…not a sword *rolls eyes* (4/10)

Kratos

  • Blade of Olympus: So Kratos begins this by stabbing his foe with his sword and then letting fall down and try to stop the bleeding and then from behind stabs him again in the midsection but this time pulls the sword up and splits him into but still together near the goodies.

For PS3′s exclusive awesomeness Kratos’ first fatality is a little obvious to me since we all knew it was going to be a brutal sword finisher.  I loved that he stabbed the guy in the middle and just slashed up the middle like that…I liked it ^_^ (7/10)

  • Stone Cold: Kratos pulls out Medusa’s head and turns the opponent into stone, puts on his gauntlets and smashes them to pieces.

You’d think it’d get wilder with his second, but sadly it doesn’t.  I thought this was pretty lame for a fatality especially if they’re just turned to stone (which kills them right there).  Iono, it’s just not special.  There should’ve been A LOT MORE with Kratos being here in the game. (5/10)

Goro

  • Head Ripper: Goro goes to his foe and rips their head off and then rips it into four pieces with his four arms.

It looked simple at first with the first rip but it got nasty with the second rip with ripping the head into quarters.  I thought it was cool, but I would’ve wanted to see it through Sheeva and not Goro…he needs better kills XD (6/10)

  • Limb and Body Rip: Goro grabs his opponent and holds them in the while his other two arms splits his legs off flips him over, rips the arms off and the rips the body in half

Now this is definitely what Goro should represent.  It’s pretty much a powerful fatality and it’s brutal and amazing for him.  Sweet rippin’ jesus!  Goro just needs to rip stuff off like he does here (8/10)

Kintaro

  • Shokan Rip: Grabs them and starts to pull on each limb with his four arms.  He does this until they split apart.

A little basic and prolly was one of the more obvious ones after all that rippage.  Kintaro’s isn’t as epic as Goro’s but whatever (6/10)

  • Reverse Rip: With the foes back towards him, he rips off the arms with one pair of arms and then the head with the other and then rips that again in two.

I think that Kintaro kind of copied off of Goro slightly here but not too much since it’s a rip of the arms and then two times rip of the head.  Not as wacky as the 4-head rip but whatever (6/10)

Shao Kahn

  • Home Run: Grabs the opponent by the neck, throws them into the air and hits them with his hammer…BOOM!

Yeah, this isn’t anything new to be honest since this is way similar to his fatality in Deception.  It’s alright and the graphical upgrade is pretty nice.  I still think there’s better one’s he had… (7/10)

  • Double Down: Shao Kahn forces his hands into his foe’s chest and starts pulling them apart til they split fully

Gah, now this is why he’s a big badass and one of the most evil bosses in fighting games.  I mean this is cruel pain and just fits him right.  Once again you see on the other side of the body and you see the ripping and blood and yeaaaaah!  Definitely an awesome one here!!! (10/10)

 

Skarlet

 

  • Blood Bath: Skarlet takes her dagger and stabs her opponent in the ear (for I guess control) but then pulls her other dagger and slashes the opponent’s neck and bathes in the blood that shoots out…

Weird that Skarlet (the game’s lone legit character that isn’t a guest) has a blood fetish I guess.  I mean this fatality really does suit here though and it’s sadistic in good ways…not one of the bests but more intriguing (7/10)

  • Make it Rain: Skarlet starts up by stabbing herself and transforming into blood (which she can move at will as well) positions underneath her opponent and then blood colums shoot up from the ground propping the guy in the air and then Skarlet suddenly reappears and slashes their stomach and once again…bathes in their blood (it powers her up)…

If there was a fatality that actually looked like pure torture, it’d definitely be Skarlet’s second for sure.  I mean she’s basically taking a blood shower of her opponent and she’s loving it XD.  Even more sadistic to watch….(9/10)

Kenshi

  • Scatterbrained: Kenshi telepathically picks up his opponent slams him against the camera or tv screen (breaking the fourth wall?) and after pulling them back and an eyeball is gone you suddenly see then being slashed in half (also telepathically).

Kenshi’s had some pretty nifty fatalities in his past so his first one in MK (though a little odd he’s in this game), Scatterbrained is pretty badass and a little comical with the eyeball loss.  It’s still brutal and very much him.  Plus his sword slicing without Kenshi holding it?  NICE! (8/10)

  • Split Ends: Kenshi pulls his opponent close to him then summons his sword and throws it where it’s sticking to the ground and then throws the opponent into the sword slicing them in half.

The weird thing I find about this fatality was that the throw and impact into the sword didn’t feel like it was right.  Unless Kenshi was also telepathically forcing the slice, then I guess I’d be alright but physics just made it look a little weird to me. (7/10)

Rain

  • Bubble Burst: Rain starts by creating a bubble of water around the opponent’s head and then somehow (I guess he has control of water outside his body) moves the water down into their body where they basically combust and well they go boom!

It’s been a while since we’ve seen Rain with his own fatality so it was nice to have something like this where he pulls off a water fatality rather than lightning or an uppercut.  To me this makes up for the reason Kitana didn’t have the Kiss of Death. (8/10)

  • Does it Sting: Rain begins his second by raising water from the ground and surrounds the legs of the opponent before breaking them off the body then he pulls back and creates a blade of water before striking the opponents neck, beheading them.

Wow that first section with the water breaking the legs looked painful as all hell and just made the fatality but we had to kill the opponent in a rather normal way (though the blade of water is a cool idea).  It’s just a cool start to a rather meh ending…but fitting since Rain is a prince and all, right?  (8/10)

Freddy Krueger

  • Tell ‘Em Freddy Sent Ya: Starts with Freddy teleporting behind his opponent, stabbing them in the back and dragging them down to Hell…after a little bit, the portal shoots blood (kind of like a certain scene)…

Wow, that’s really nice that they brought a pretty good fatality from a kill from the movie Freddy is from (plus Johnny Depp dies in said fashion so it’s a nice nod to the movie).  Not the most logical death move…but quite nostalgic (6/10)

  • Welcome To My Nightmare: He summons a nice toaster oven…no actually big one surrounded by flames and such…then digs his claws and tosses his opponent into it.  They start to scream as they’re burning and Freddy waves bye-bye and shuts the door and an arm from the opponent gets cut out too from the door shutting.

Ouch, nothing like throwing your troubles in something like one of those right?  Simple but effective and the bye-bye was rather cute XD.  Interesting death though (7/10)

 

I THINK NEXT TIME ILL TALK BOUT THOSE SILLY BABALITIES XD

 

GENERATION 5: 144-155: Legendaries…Shmedenaries March 29, 2011

Filed under: ~Video Game Writing~ — solarblade @ 5:29 pm

Ahhhh, finally getting to our last of the PKMN posts (I know it’s sad xD).  If you missed out on the previous post here are the links to them!

Now let’s finish this up with the almighty legendaries…well…so-called!!!

144: Cobalion

So we start off with our first of the three seperate trios with Cobalion which is oddly enough the first legendary (that isn’t event-type Victini) that you can actually catch off in Mistralton Cave.  Cobalion doesn’t have a unique typing (sharing with Lucario) of Steel/Fighting but it’s color is nice and it looks cool for some reason.  I still don’t see how a quadriped is even able to be part Fighting since it’s just that odd, but whatever it’s a cool PKMN and it has it’s qualities to keep around.

145: Terrakion

Unlike Cobalion and Virizion, Terrakion possesses a unique dual-typing of being Rock/Fighting and is also the last of the Musketeer trio to be found in the game (on Victory Road like Moltres was once long ago XD).  It is the bulkiest of the three as well, but I think speed is where it kind of goes bleh in regards against the other two.  To me it’s nothing overly special seeing as it’s weak to both Water and Psychic types (which there’s a lot of the latter).

146: Virizion

As the final of the trio, Virizion is kind of the special one since the previous two focus more on the physical damage while Virizion’s Grass/Fighting type has it more special-based.  While the typing isn’t new (Breloom has it as well), Virizion is my favorite of the three just because it’s a Grass legendary (Shaymin…as cute as it is doesn’t work for me…though Sky Forme does x.x).  I do love that it’s a bit feminine in its look and it doesn’t take away from it’s design…cool PKMN!

147: Tornadus

tornadus

We also have the Kami trio in this Generation starting with Tornadus who at the current time the only PKMN that’s a pure Flying type which excited tons of people and I can’t blame them it took them long enough to come up with them.  However, Tornadus and Thundurus are version exclusives and Tornadus comes from Black.  To me, it’s alright as a Legendary and it’s good…but it’s really nothing too special

Of course Black & White 2 happened and we get an update on the Kami trio because of how unoriginal the three looked together, we got new Therian forms.  Tornadus’ new look is definitely fitting as it’s more of a avian form.  Difference is is that it’s got better defenses and speed!

148: Thundurus

thundurus

I do think Thundurus does have much more of a better job on it’s typing (only shares with Zapdos and Emolga) and despite being a White exclusive (sorry Black players), Thundurus is the better one to have.  The thing that gets to me though is that the Kami trio is really hard to enjoy because of their way similar designs and such…eh…they aren’t that pretty either x.x;

Black & White 2 brought a new forme for Thundurus as well giving it more of a unicorn/dragon-like look to it with better Special Attack, definitely was much better than it’s original Incarnate form (that’s what the original Pokémon are called).

149: Reshiram

Reshiram is Black’s mascot and I must say besides the crotch fuzz and unique typing of Dragon/Fire…it makes me wonder…why it took so long for a design like this to happen since most dragons by my knowledge do use Fire soooooo yeahhhh…This was the focal point of my reasoning of not getting Black since Reshiram isn’t all that interesting to me (then again some of the exclusives are also kind of meh to me).

150: Zekrom

On the flipside of the coin, Zekrom also has a unique typing of Dragon/Electric and to me that was more vibrant and exotic of a type mixture than Reshiram’s Dragon/Fire.  I still do think Zekrom looks like some uber powerful Mega-type Digimon, but it’s still one of the coolest designs of Gen 5 and it’s generator tail is quite epic IMO.  Let’s not forget that both Reshiram and Zekrom learn two signature moves so that is a nice little thing for them right?  Sweet deal IMO.

151: Landorus

landorus-therian

As it’s the third of the Kami trio and the reasoning of Reshiram and Zekrom appearing before it is simply because it’s a post-game legendary so it makes sense it would.  Having a confusing dual type of Ground/Flying (Gligar’s family share’s it too) Landorus is kind of cool and bit more useful than the other two Kamis…but it’s design is still a little underwhelming, but it does come at a higher level…hmmmm who knows with this one.

Landorus’ Therian forme has a bit more focus on Attack and rightly so because Landorus became like a tiger basically.  Definitely kind of the coolest of the Therians IMHO.

152: Kyurem

blackkyurem

whitekyurem

As the final PKMN in the dex (giggle), Kyurem completes the Tao Trio (composed of itself, Reshiram, and Zekrom), but it looks destroyed right?  It seems that it needs the other two dragons to complete itself which by that sound…it means the third game could more than likely mean we’ll see a complete Kyurem.  Having an unique typing of Dragon/Ice, Kyurem is clearly weaker…which is odd since Giratina and Rayquaza were stronger than the version mascots…who knows.  It’s odd…

Of course they explained it further in B/W2 in which Reshiram or Zekrom can fuse together with Kyurem to become a more powerful entity.  Sadly, the type doesn’t change and continues to be Dragon/Ice.  I personally love Black Kyurem more than White because of the badassery XD.

153: Keldeo

keldeo-resolute

First odd, credits to whoever drew these event pokemon!!!! (it’s not Sugumori, but damn it looks way close to what I’ve pictured it would turn out).  Back to Keldeo who is the 4th member of the Musketeer trio…or I guess it’s a quartet now???  Just like Cobalion and Virizion, it does share it’s typing of Water/Fighting with Poliwrath.  Otherwise I don’t see too much with it and it kind of passes over my head…but it’s like who decided My Little Pony should be added to the game? x.x;

B/W2 introduced a new form for Keldeo called the Resolute Form, but it’s just mostly a graphical upgrade since it doesn’t seem to really do more of anything because it turns into it through Sacred Sword.

154: Meloetta

The next event PKMN, Meloetta doesn’t seem like much and it really isn’t sharing Girafarig’s Normal/Psychic typing, but I’m guessing it does have an importance since all event PKMN are basically important to the movies…ala Mew, Celebi, Jirachi, Deoxys, Darkrai, Shaymin, Arceus, Victini, Zorua/Zoroark.  Yeah, it’s prolly that important.  However, the neat thing that comes off from it is when you teach it Relic Song from a guy in Castelia City and then use it…it changes it’s look and everything to a Normal/Fighting type (unique) and its stats change to a more physical beast.

155: Genesect

Closing the Generation finally…Genesect is quite interesting.  First off as it is the final PKMN in the 5th Gen, Genesect ends up having a lot of connections to Mewtwo who was the final of the original 150.  I mean it was tinkered around by the bad group of the region (Team Rocket for Mewtwo and Team Plasma for Genesect).  It is Bug/Steel which is definitely not new…but it’s the first Bug legendary so it gets that trophy xD.  It’s interesting nonetheless…but there’s something weird about it…nothing epic like Arceus was…

AND THAT’S IT!!!!!….Should I do a review of the game or pass it up? COMMENT UR OPINION!!!

 

GENERATION 5: 125-143: The other normalities! March 21, 2011

Filed under: ~Video Game Writing~ — solarblade @ 6:10 am

Meaning that on this post I’m going to finish the non-legendaries while the next post will deal with them.  Now let’s get to it!

125: Mienfoo, 126: Mienshao

To me, I think the Mienshao line kind of parallels more of the Medicham line because of how unusual they look and the mostly interesting take on Fighting types in which this line pure Fighting.  I love the purple on Mienshao and it makes it look quite graceful…one of my other favorite PKMN of this generation.

127: Druddigon

For being the only Dragon-type to not be related to anything nor have an evolutionary line, Druddigon does really stand out on its own.  To me it’s also quite visually awkward looking for a Dragon…even though I think it’s more based on European ones.  I think the thing that weirds me out is is that its body is mainly blue but it’s face is red…it’s like designing collision course or something.  It’s pretty cool though and while it doesn’t topple other Dragons, it’s good enough for me.

128: Golett, 129: Golurk

Another unique dual typing this time being a Ground/Ghost PKMN (seriously, why didn’t Cofagrigus get this typing???)…the Golurk line must be quite something if Sugumori had nothing to do with the design this time around!!!  Anyways, I also love this line since it’s robots and Golurk actually learns Fly…even though there’s nothing to show that it can…unless it’s da boots!

130: Pawniard, 131: Bisharp

When the PKMN were first leaked, someone actually claimed there was a Power Ranger/Kamen Rider-like PKMN and that instantly shot my interest to high levels of awesomeness.  I’m also surprised that it took them this long to get a PKMN to finally have a dual typing of Dark/Steel (the types introduced in the 2nd Generation).  Pawniard looks cool, but Bisharp is by far the coolest one of the Generation looking all badass and not like Gallade where it has to have a sex change…xD  Also…don’t give it hugs!

132: Bouffalant

I also thought when I first saw our next Normal type that it was going to be a Tauros evolution (like when I mentioned Alomomola being the evo for Luvdisc).  Of course both statements are false and they are standalones.  Bouffalant doesn’t really stand out to me for some reason, but there’s no true point to capturing this since it’s late in the game when you get near Victory Road. 

133: Rufflet, 134: Braviary

Back to version exclusives, White players get the Eagle PKMN, Rufflet and it’s evolution Braviary.  I found it funny that it was shown off in Japan as it was and it felt like there wasn’t going to be a counterpart seeing as it’s Normal/Flying and that doesn’t really feel like it’s made for that purpose but whatever.  I think Braviary is a great design, but evolving it from Rufflet at such a high level (54 to be exact) is a hassle IMO.

135: Vullaby, 136: Mandibuzz

I think players with version Black got the better Dark/Flying Mandibuzz line.  Being based on vultures was a smart way to make is parallel its White counterpart and that’s pretty cool.  However, the fact that it also evolves at Lvl. 54 is kind of meh and could make your level grinding that much harder.  It’s still really your decision about which is better between Braviary and Mandibuzz…but there’s other PKMN you should check before getting one version or the other.

137: Heatmor

Heatmor has always stuck out to me as being weird being towards the end of the Generation before getting into the Legendaries and all.  The fact that it’s a pure Fire type is interesting and is made even moreso that it’s conencted to Durant kind of like how Zangoose and Seviper were.  Though it’s just funny how it turns out in the end XD.  Still a fiery anteater who would’ve known.

138: Durant

Yup there’s a rivalry between Durant and Heatmor and sadly, Durant loses on aspects on said rivalry because it’s typing Bug/Steel is 4x weakness to Fire-types in which Heatmor is made of.  Otherwise, Durant is a cool looking PKMN and I’m surprised that we never actually had an ant PKMN until this Generation.

139: Deino, 140: Zweilous. 141: Hydreigon

As the Generation’s pseudo-legendaries, the Hydreigon line is clearly showing promise.  I mean the unique typing of Dark/Dragon already sets it apart as well of it’s Hydra looks as well going from one head to two to three in its evolutionary line.  I know there’ll be a lot of people whoring this guy around and well…can’t blame em’ Hydreigon is that cool!

142: Larvesta, 143: Volcarona

Ending the non-legendaries, Larvesta and Volcarona are definitely a unique kind of PKMN also being the only ones with the Bug/Fire typing.  Odd enough is that someone in the game will give you an egg that’ll hatch into a Larvesta and later on in the post-game, you can catch a Volcarona in the Relic Castle as well…though I’m not sure why it’s a special case besides the high ass level (70).  Also it evolves at the highest level of all PKMN at 59…so it’s your decision to train Larvesta into it or just shove in a box and capture the higher leveled Volcarona.  At first I didn’t know what the hell it was because the sprites weren’t really helping.  Though it’s a moth and it’s kind of ugly…Larvesta’s sorta cute…but Volcarona is like wow…not pretty and yet awesome!

 

 

NEXT TIME: LEGENDARIES Y’ALL!

 

GENERATION 5: 101-124: THE GAME IS OUT!…yeah I’m late on that one huh? March 11, 2011

Filed under: ~Video Game Writing~ — solarblade @ 7:54 am

So PKMN Black and White has finally been released how’s it going?  Did you like it, hate it, wish there were hot male models in it?!? Tell me about it and leave a message, but in the mean time let’s get into the next batch!

101: Joltik, 102: Galvantula

As our first on the list we get new combination of types!  Joltik and Galvantula are of the Bug/Electric type and I was waiting for something like this to appear.  Obviously by looks it seems to be parallels to Spinarak and Ariados…but there’s differences like Joltik is based more on ticks than anything near arachnids which makes the evolution a bit strange…(not like Remoraid to Octillery weird, but y’know what I mean).  I initially said I wanted to be in my final team, but it wasn’t xD

103: Ferroseed, 104: Ferrothorn

Another new type combination to the series, the Grass/Steel type Ferroseed and Ferrothorn appear.  I’m not sure why, but this was one of the first Pokemon that caught my eyes when they were leaked out.  Maybe it was the colors or just the fact they looked so strange to begin with.  What I know about them is that they have amazing defenses, but damn crappy speed.  Cool Pokemon, and it had earned a slot on my final team.

105: Klink, 106: Klang, 107: Klinklang

When JPN first showed off Klink, I thought it was adorable and kind of silly in a good way.  However, when Klang and Klinklang leaked my face turned into a frown because it doesn’t really “evolve” but more like adds more parts which is a little strange for me.  I like that it’s the only 3 stage PKMN that’s pure Steel, but it’s still not much for me. 

108: Tynamo, 109: Eelektrik, 110: Eelektross

Uh-oh, here comes trouble!  Not only they’re pure Electric type, which is normally good, but it has the Levitation ability which makes them have no weaknesses period…think Sableye and you’ll get what I mean hahaha.  While Tynamo is more or less a cocoon for the evolutions and it also doesn’t even learn many moves hahaha.  The other two are quite awesome, but it’s still something and one of the best in the Generation.

111: Elgyem, 112: Beheeyem

HAHAHA, aliens in PKMN, and I mean actually aliens not like Clefairy and the other cosmic-looking PKMN.  I don’t exactly see the point of them in the game to be honest as they’re also pure Psychic types.  I don’t know how they’re like in the game since I never used them in the game, but I guess they’re cool and omg they’re ALIENS!!  Even cooler is the names that play off “LGM or Little Grey Men” and “BEM or Bug-eyed Monster”.

113: Litwick, 114: Lampent, 115: Chandelure

I’m so happy there’s at least a new Ghost line in the game, even more so Ghost/Fire ^)^.  I also love the fact that it has the best Special Attack of the entire dex, cept for obviously legendaries.  Even though I didn’t have a Chandelure on my final team, I sure would love to own one.  I think it’s one of the cooler designs!

116: Axew, 117: Fraxure, 118: Haxorus

So I’m surprised that Iris’ main PKMN is found really late on the Pokedex.  Though I still wanna know how the hell it goes from Fraxure to Haxorus because they haven’t nothing in common in looks besides the tusks.  Add the fact the names are lulzy as hell…I mean Hax r’ us?  Really?  Funny enough though that they aren’t pseudo-legendaries and are of the pure Dragon type….you’d think they would be haha.

119: Cubchoo, 120: Beartic

So we get pure Ice types next and omg Cubchoo has to be one of THE CUTEST PKMN EVER!!!!  I mean I would spend time to catch one of these guys and hug it XD.  Well…maybe do something bout those boogies it has, but whatever.  Beartic though…aren’t we trying to be Ursaring pt. deux?  Even so…why does Beartic have a penis? XD jeeze….weirrrrd… 

121: Cryogonal

There’s something really freaky about the other new Ice type, Cryogonal.  I mean beyond the good defenses it has, there’s not much else to really capture this emo snowflake.  It does leave itself open for a pre-evo if they decide to go along with one…but as a stand-alone…it doesn’t seem to work for me.

122: Shelmet, 123: Accelgor

Wheee, so to answer the Karrablast to Excavalier shtick, you can’t evolve Karrablast without cross-trading with a Shelmet.  Now I can see the resemblances between them…but what the hell is Accelgor supposed to be?  It looks like a ninja…but in a cocoon or something.  Accelgor is pretty fast, but Ninjask is still way faster.  It’s pretty cool still I would’ve loved this in White, but we got Karrablast instead.

124: Stunfisk

As someone politely said, Stunfisk looks like a Diglett that got ran over by a pick-up.  As it’s the only PKMN with the type combination of Ground/Electric, Stunfisk is actually quite good for looking a bit off…I mean Dunsparce off…  There’s just not much for me to look for this guy.  Though, I still ended up catching the guy.

 

 

SO NEXT POST WILL BE JUST THE REMAINING NON-LEGENDARIES…SOOOOOOOOOOOOO WAIT TIL NEXT TIME YO!!!!

 

GENERATION 5: 076-100: Gettin’ better! February 26, 2011

Filed under: ~Video Game Writing~ — solarblade @ 7:29 am

So, with 3 posts left, there’s a bit of PKMN left to shoot through so let’s get to it!

076: Zorua, 077: Zoroark

Zorua and Zoroark represent many things in the Generation.  First off, they were the first two PKMN that was shown off and started the 5th, the first Dark type event PKMN, and the first Event PKMN that’s found in the middle of the Unova Pokedex.  It’s sad though that the only way to really get em (without hacking) is with a special Celebi, but I guess it’s worth it for the mindgame of Zoroark’s ability, Illusion.  Special, but not really. 

078: Minccino, 079: Cinccino

When we first learned of Minccino’s existance, who would’ve guessed it would’ve ended up with an evolution of its own?  While I think Cinccino is kind of a lame evolution, it makes sense and it does evolve through the Light Stone which hasn’t been seen in a while.  They’re cute I admit, but they look like weaker PKMN in the long run.

080: Gothita, 081: Gothorita, 082: Gothitelle

So we have our next version exclusives once again starting with the PKMN in Black.  Now we learned of Gothitelle first and I was actually predicting that it was going to be a Dark type because of it’s primary coloring to be black for the most part.  Well we got jacked and it was told that it was a pure Psychic type.  I would’ve lived with a Dark/Psychic type…but could that game breaking???  I don’t know, but it looks like it’s a female-only line…but there’s male ones and makes me question wouldn’t the name change too? like Gothito, Gothorino, and w/e man is in French for the last one.

083: Solosis, 084: Duosion, 085: Reuniclus

For White, we get the Reuniclus line and I was also surprised that like the Gothitelle line, they are also Psychic type.  I wanted this line to be Psychic/Ghost because of the fact that it’s an ectoplasmic PKMN and it would’ve made perfect sense.  However, this line is probably my favorite of the Generation and has potential to by pass my favorite PKMN, Misdreavus.  Still I can’t think but whoever was thinking of type-casting both the Reuniclus line and Gothitelle line fucked up xD

086: Ducklett, 087: Swanna

Since, Ducklett and Swanna are both Water/Flying they kind of parallel as the Wingull/Pelipper of the Generation and it’s not a bad choice since I kind of like the ugly duckling to beautiful swan shtick going here…but Ducklett somehow is still cuter in an odd way.  However, you don’t evolve it by maxing it’s beauty (like Feebas and Milotic) which is a godsend hahaha.  It actually evolves regularly!

088: Vanillite, 089: Vanillish, 090: Vanilluxe

Finally we get some new Ice types!  The Vanilluxe line is another one of those bizarre ideas (like the Garbodor line), but this one plays off of both an ice cream cone and icicles!  I really think Vanillite is uber cute and it seems like it’ll be a good line to counter Dragons hopefully.  I do think the line does kind of remind me of Koffing and Weezing and the like xD

091: Deerling, 092: Sawsbuck

I will agree to say that Stantler was just not enough and I’m happy we got Deerling and Sawsbuck.  They stand out for two reasons.  First off is their typing is all to their own which is Normal/Grass which might be good or bad…depends on the player.  The other thing is that they change throughout the game surprisingly.  When the season changes, the PKMN changes as well…only aesthetically, not like the case of Burmy and Wormadam. 

093: Emolga

I guess Zapdos was feeling lonesome being the only Electric/Flying type around for four Generations, but as we turned onto the 5th, we get two more.  Emolga is the rodent of the Generation and while it stands out because of it’s dual type, Emolga is still one of the cutest PKMN of the Generation and I loved the fact they made it based off of flying squirrels! 

094: Karrablast, 095: Escavalier

Let’s start with Karrablast.  The name feels like another case of similar names with Carracosta. (Remember 4th Gen with Gastrodon and Bastiodon?)  Second, it looks like another one of Volbeat, Illumise, and Kricketot clones.  It’s just wacky for a Bug type to have those odd things about it, but it gets odder when it turns into the Bug/Steel Escavalier.  The only way to get it is through trade, but YOU HAVE TO TRADE IT SPECIFICALLY with someone who owns a Shelmet.  What you get is an evolution on both side, but that is because they traded each others armor as well. It’s a cool idea, and both are in both games so it makes it somewhat easier as well…just get another DS if you want Escavalier.

096: Foongus, 097: Amoonguss

Since Shroomish and Breloom weren’t enough, we get a new set of Mushroom PKMN with Foongus and Amoonguss (say both of them, it makes a weird phrase XD).  Even though they are replacing those two, they’re more like Voltorb and Electrode because of the fact that their designs have Pokeball symbols on it.  It’s good that we have at least a new Grass/Poison type…but there’s better IMO.

098: Frillish, 099: Jellicent

As you can see with Frillish and Jellicent, they are the only PKMN (besides Unfezant) to have gender differences in the Generation.  Also replacing Tentacool and Tentacruel for the time being this brings a lot of interest to me.  Anyways, if you catch the male, it’ll be blue and pink for female Frillish and Jellicents. Also I find the Water/Ghost typing to be very interesting and makes me wonder how they’ll turn out in the metagame.

100: Alomomola

Closing the post out is the 100th PKMN in the Unova Pokedex, Alomomola (oh hey, palindrome!) is probably the most controversial PKMN that has been talked and talked the entire Gen so far (you can add Bouffalant to this as well) because of how Alomomola looks.  It’s so much like an evolution to Luvdisc that it’s so uncanny.  The fact that whoever decided to make this one a standalone must not have remembered it or just really wanted to fuck with people’s minds.  I still can’t get the fact that it isn’t an evolution, but I guess it is just for Heart Scales.

 

HEY NEXT TIME, 101-124….more interesting PKMN coming up YO!!!

 

GENERATION 5: 052-075 No Parallels!…I think? February 22, 2011

Filed under: ~Video Game Writing~ — solarblade @ 10:54 am

I told you it wasn’t going to be long before another bout of PKMN awesomeness right? So let’s just get down to it

052: Cottonee, 053: Whimsicott

So we get Cottonee and Whimsicott who are both Grass types and luckily doesn’t exactly parallel any Pokemon that I know of (maybe Cottonee has a similar look to a cotton-like Hoppip).  I do really think Whimsicott is adorably cute like hell and I wonder what they’ll be like in the overall metagame, but right now they’re good.  Sadly for me, they are the first version exclusives only appearing in Pokemon Black.

054: Petilil, 055: Lilligant

So if there’s Black Grass exclusives, that would also mean White has Grass exclusives and that’s where Petilil and Lilligant come in.  However, these two oddly remind me of Oddish and Bellossom respectively.  I found it very cool that it’s a PKMN that needs a Sun Stone to evolve…(seriously when’s the last time we needed one of those?).  Also Cottonee needs a Sun Stone as well to evolve.  I’m actually content with getting a Lilligant since it’s pretty cute ONCE AGAIN hahaha.  Also interesting to note that Lilligant’s are always female HMMMMM…

056: Basculin

Doesn’t this fish look so intimidating?  It makes Carvanha look a bit more tame than this angry fish.  As it is a pure Water type, it stands out quite a bit.  So I’ve heard, that this PKMN has 4 different ability choices which is great for some people that like tricks and upgrading attacks and such…it also comes in two different forms…One’s the one you see above and the other one is a Blue-striped version…(it’s really only aesthetic changes like Shellos).  I don’t think it’s gonna be huge, but it’s got attire and I like that and it replaces Magikarp (breath of fresh air for some and for others it’s a downfall since Basculin lacks an evolution).

057: Sandile, 058: Krokorok, 059: Krookodile

Sweet!!!  We get a PKMN who has a type that to it’s own kind.  The Sandile line is Ground/Dark and it’s a good looking line that’s based off of crocs!  I have to say that I love the look for Krokorok since it’s giving off such a snide look to it (similar to the Snivy line).  The thing that gets me the most about this line is how random Krookodile looks against it’s pre-evolutions.  I mean Sandile and Krokorok sport brown skin and somehow we’re supposed to believe it just simply turns red?!?  I’m not sure why but whatever it’s a pretty cool looking line though.

060: Darumaka, 061: Darmanitan

I’m pretty happy that there’s even more Fire types in the game but Darumaka and Darmanitan are quite not your usual ones at least Darmanitan.  I still think Darumaka comes off as a happy tomato, but this time there’s arms and legs!!!  LOL, I gotta say I like it.  However, when we learned of Darmanitan (one of the first ones that weren’t event PKMN, mind you) we didn’t know why we got it so early, but it actually has a secret.

Darmanitan’s Dream World ability Zen Mode is it’s own ability and only to Darmanitans.  What it does is that once Darmanitan’s HP reaches under half it transform into its Zen Mode and things change dramatically.  First off, Darmanitan changes from a heated red wild PKMN to a blue reserved with no pupils kind of PKMN.  Next thing is its type changes from Fire to Fire/Psychic (which is the only other PKMN besides Victini to have it).  Also Special Attack gets majorly boosted and so does Defense/Special Defense…however Speed and Attack drop.  Very cool ability and I wonder how that’ll work in tournaments and the overall metagame.

062: Maractus

Because Cacnea and Cacturne weren’t enough as Cactus PKMN, we get another through Maractus which to me seems like a joke that mixed between the creators when they thought of Cacturne and Ludicolo.  There’s not much that really stands out for me with this little guy, but I’ll prolly end up catching this Grass type. 

063: Dwebble, 064: Crustle

Seemingly looks like a mix of ideas from Paras/Parasect, Shuckle, and Krabby/Kingler….Dwebble and Crustle are a bit odd since they’re typed as Bug/Rock.  Since it is the first PKMN we see Cilan capture, Dwebble kind of stands out for me and it’s cute, even without its shell!  Crustle though would’ve looked a whole lot better without that piece of stone slammed on its back right?  It looks so weird that it HAS TO BE CUBIC…so strange…

065: Scraggy, 066: Scrafty

Another group of PKMN that has a typing to only itself: Dark/Fighting, Scraggy and Scrafty are quite something and could pack a punch to the metagame if treated right eh?  I think the names are a little strange for me, but it’ll grow on me I hope.  Though I can’t imagine Ash really saying either (he owns Scraggy BTW).  You should see the the in-game sprite, Scraggy’s is so funny…Also…half chicken/half lizard? EHHH?

067: Sigilyph

When I first saw Sigilyph being leaked, I had no idea what to think about this new Psychic/Flying…whatever it is.  I do like the fact that it learns a lot of interesting moves…but still doesn’t fully stand out for me besides it’s outside look which is still freaky to me.  I think I’ll end up catching it since it’s kind of cool looking to me.

068: Yamask, 069: Cofagrigus

I’m still pretty disappointed that Cofagrigus didn’t get a secondary type and just stuck with being a pure Ghost type.  Anyway, the idea of Ancient Egypt being the ideas for both Yamask and Cofagrigus is great and the look great with an interesting ability with Mummy.  There is one thing that’s gonna bother me for a while and that’s how do we pronounce Cofagrigus? It’s too weird of a combination of things…

070: Tirtouga. 071: Carracosta

So now we get into the Generation’s fossil PKMN starting with the Tirtouga line which is Water/Rock and while that’s nothing terribly new, it’s nice there doing a turtle for once.  I’m not sure blue would’ve been the color I would’ve chosen for Tirtouga and Carracosta…but I think they’re alright for now

072: Archen, 073: Archeops

As for the other fossil Pokemon that’s Rock/Flying (ho crap Aerodactyl has some competition), Archen and Archeops are beasts and their Attack really shows it for sure.  I love the artwork for these two and especially with Archen who’s cuuute.  Still, I think I still will end up choosing Tirtouga since I like turtles more than archeopteryx XD

074: Trubbish. 075: Garbodor

Closing out this quarter set, we get trash Pokemon…I mean literally they’re based off of damn trash!  Trubbish has charm and it’s cute but Garbodor is just horrific for me…I just wonder who thought it was a smart idea to make this a PKMN.  Of and of course they’re the only pure Poison types in the game which to me make it seem they’re making a parallel to Grimer and Muk.  Who knows.

 

WHOOHOO NEXT TIME THE NEXT 25-ish PKMN…there’s more to the madness?!?

 

 
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