Kurayami Monogatari

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GENERATION 4: Complicated yet? August 31, 2014

Filed under: ~Teh Pokemon: 4th Gen~ — solarblade @ 1:39 am

Welcome to our 2nd installment of the Sinnoh dex! Shall we get started?

026: Burmy, 027: Wormadam, 028: Mothim



Starting this list off, we get our what I can assume is our early Bug Pokemon.  However there’s quite a twist with them.  Burmys come in three different flavors; a Bug/Grass, Bug/Ground, and Bug/Steel (green, tan, pink) respectively.  The first you can get through just fighting in grasslands, the 2nd in desert settings, and the 3rd in cities (like Pokemon battles).  They all evolve at level 20 and depending on the last look it had it’ll be permanant on your Wormadam.  Also only females evolve into them.  As for the males, level them up to 20 as well and it’ll evolve into the Bug/Flying type Mothim.  None of them are too viable or were that interesting to me (except the Bug/Steel Wormadam) otherwise it’s kind of meh in the long run.

029: Combee, 030: Vespiquen


Wait we have another Bug/Flying type?  Yup one that’s based on bees (weird Beedrill is jealous).  Combee is rather cute looking and the whole honeycomb look is different and yet awesome.  However, the females are the only ones that can evolve to Vespiquen at lvl 21.  Definitely looks threatening and the fact it learns 3 signature moves is just awesome.  One of my favorites of this Generation.

031: Pachirisu


So our Pika-clone for this Generation is an electric squirrel? Yup Pachirisu is the new one and of course it’s mad adorable!  Initially writing it off as weak it actually became a VERY noticeable Pokemon in the metagame recently due to its epic battle in the Finals at D.C.  Interesting Pokemon and for being a basic with no evolutions, definitely took the stand and made itself known!

032: Buizel, 033: Floatzel


One of the early Pokemon shown off to the fans, Buizel was just MAD cute.  It does seem like it takes a little of its creation from Miles Prower, but I also think it doesn’t as well.  I do love the floatation device it wears and moreso on its evolution, Floatzel.  As Water types, they aren’t too fantastic, but they’re just so adorable!!!!

034: Cherubi, 035: Cherrim


It was only time before they would show off a Sakura-themed Pokemon and it came true with Cherubi and Cherrim which definitely takes itself literally.  Being a pure Grass type it’s still one of the more weaker inclusions which also includes Cherrim’s rather odd gimmick.  Normally Cherrim is not what you see above.  It actually closes itself off until Sunny Day (or an ability that makes it Sunny) is used, then it opens its leaves and reveals the happy-go-lucky Pokemon.  It’s a rather meh concept and kind of wish was gone, but what can ya do.

036: Shellos, 037: Gastrodon


So the next Pokemon I remember was a little curious amongst fans because they resembled Lapras (especially the blue ones) actually these were the first Pokemon that were different from placement in Sinnoh.  The pink ones are the West Sea variation while the blue are the East Sea variation.  Shellos are Water types while Gastrodon gains the Ground type.  Honestly, if it wasn’t for the variations, this would’ve been forgotten amongst some of the other in the Sinnoh generation.

038: Ambipom


So a lot of this Generation is about the past 3 gaining evolutions and pre-evolutions.  The first to really show that off is that Aipom gains an evolution.  The only way to get one is actually teaching Aipom, Double Hit and then leveling it up.  To be honest, Aipom was probably my most forgettable to memory Pokemon in Johto so I find it really odd that it got an evolution.  Even then, I don’t seem to recall Ambipom much anyways…Weird right?

039: Drifloon, 040: Drifblim


Our next Pokemon is another one that just surprises me a lot!  I remember that Drifloon’s were rare-ish to get (it actually appears once every Friday at the Valley Windworks in Diamond/Pearl.  As the only Ghost/Flying in the series so far, the Drifblim line is kind of dark in its entries but so cute (especially Drifloon).  I really like them and I’ve used them in a lot of games just because they were so viable for the games for me…One of the best lines from Sinnoh.

041: Buneary, 042: Lopunny


Eh? Another Normal type line?  Based off the simplest bunnies!, Buneary and Lopunny did throw some fans for a loop since the latter looked a little too sexualized which I doubt GameFreak would pull.  Honestly, I couldn’t get into them because they didn’t seem like they’d work on my team.

Though in OR/AS, in a freaky twist, Lopunny gains a Mega form and it looks quite badass and less sexualized than it’s non-Mega look.  Not sure what it’ll bring to the table besides raised stats but I hope it’ll be stronger.

043: Mismagius


Soo, my favorite Pokemon of ALL TIME, Misdreavus had been known in Gen 2 as the only pure Ghost-type available and now in Gen 4 is able to evolve into the darker Mismagius!  Using a Dusk Stone, a lot of its stats went up and became a powerhouse for Ghosts  Although I still prefer Misdreavus due to my nostalgic trip and love.  Still I actually own one that I’ve used since Pearl so it’s a pretty awesome inclusion.

044: Honchkrow


Like Misdreavus, Murkrow also had gotten a new evolution to bulk up its stats and become a little more useful all-around.  I do love its feathery hat and it’s kind of grim appearance.  Being the Dark/Flying type still, Honchkrow did slightly stand better than the previous Pokemon, but I did somewhat enjoy using it in X/Y for later battles online.  OH YEAH it also evolves with the use of the Dusk Stone!

045: Glameow. 046: Purugly


Then we get into our Generational cats and this is probably my least favorite Pokemon from Sinnoh.  I don’t know why, but I can never seem to remember anything about its stats or moveset (though being Normal types, is that really a surprise?).  Add-on that I think Purugly is kind of fitting to its name honestly.  They just did nothing to me.

047: Chingling


Another Pokemon I was surprised to see was a pre-evolution for Chimecho!  I never thought Chimecho needed a Baby Pokemon because it was rather weak it comes to other Psychic types but I suppose I was wrong.  Of course Chingling is weaker than its evolution, but it’s so cute and it’s a bell…what more do you want?

048: Stunky, 049: Skuntank


Hmmm, another Pokemon line that I just didn’t care too much is our Poison/Dark line here. The Skuntank line didn’t seem to impress me much because skunks are well ones that don’t seem to be animals that I could care about.  I think they would’ve been useful if not for the fact Drapion had also existed and it is more useful than Skuntank.  I really should look more into this guy and see how capable I can be with him 0.o

050: Bronzor, 051: Bronzong


The final Pokemon on this post, we have Bronzor and Bronzong, our Steel/Psychic types.  Even though the typing isn’t new, I also warmed up nicely to them because they were different and covered types that I love!  Bronzong is quite nice with its defense and it definitely can hold its own in battles too, I don’t recall using it in the Elite Four but it definitely was an interesting Pokemon eeven if it is surpassed by others.



Let’s Talk about Smash Bros.! From the end of E3, Comic-con to End of August! August 28, 2014

Filed under: ~Video Game Writing~ — solarblade @ 4:43 am


So here we are again talking about Smash Bros. with a two month gap almost there’s been quite a lot surprisingly in that time ^_^.  New Characters, items, stages, etc.!  So let’s get to it shall we!

Stuff to do

We see things like Classic mode coming back and the aforementioned Smash Run as well.  Though we got some new things like Target Blast! which combines the Home-run Contest and Target Smash into one glorious mode (even though it just looks a lot like Angry Birds) and Trophy Rush (which we don’t really know much about…).  Also Spectator mode and Challenges are back as well adding more to an already jam-packed 3DS game.


Well there’s been a couple of Miiverse posts that told of some changes amongst the characters, but most of this news really came from Comic-con where they had a 3DS tournament where Bowser ended up winning the whole thing.  I mean wow was he boss or what!!  I really didn’t follow too much on the specifics there because it didn’t seem to have importance besides the fact that Bowser went OP lol.

We did learn more that each character will have 3 customizable moves for each of their specials, which is cool…like I said before, I wonder how tourneys will take this in account.

There was also quite a number of alternate costumes shown of like Skyward Sword Link, Light Suit Samus, NES Open Tournament Mario, and Sakurai said there’s more in store and the Miis have a LOT of different options for outfits (maybe Tomodachi Life references?).

Most of the character centric additions was more on the Miis, Palutena, and Pac-Man.

  • Miis – So like I said in the previous Smash post, they’re classified under 3 styles: Brawler, Swordfighter, and Gunner.  Though we learned that they’re also classified by how big and tall they are so it affects their gameplay a bit!  The shorter ones are quick on their feet while the bigger ones are slower but packs more punch!  Also there seems to be a lot of different outfits for em.
  • Mii Swordfighter – Has a side special where it throws a chakram exclusively, there’s others but it sounds like it’s a little more confusing with the other throwing attacks.
  • Mii Gunner – Its side smash is the farthest in the game.
  • Palutena – Heavenly Light racks up damage but doesn’t stun.
  • Pac-Man – A lot of things have been shown, Pac-Man’s B attack shuffles through fruits for attack, one of his taunts is a nostalgic trip, and one his alt costumes has him wearing his Adventures shoes

Though the biggest thing was that we had a reveal trailer in July!  Let’s talk about that!

The thing I’ll mention is that Captain Falcon and later on in August, Metaknight was confirmed, but there doesn’t seem too much changed about them, though let’s talk about the real stars from the trailer.


The first shown was a surprise to me with Lucina being the first revealed from the trailer.  I loved her in the trailer, she seemed to work before almost getting Falcon Punch’d in the face.  Beyond that, we learned quite a bit from Sakurai.  According to his Famitsu column, he said that she was initially supposed to be just an alternate outfit for Marth (makes sense because in Fire Emblem: Awakening she parades a lot of the time around as him).  Though I’m not sure if her inclusion is going to really make anyone happy (besides her fans) because she is essentially Roy without the weight.  I suppose it’s nice but we’re dealing with clones again?!?  I don’t know where I stand, I suppose she’ll be good with novice players but I don’t know…Lucina isn’t doing much besides the fact we have another female!


The other surprise we got was that it wasn’t Chrom chosen, but the avatar that you start off with in FE:A, Robin!  When I watched this trailer it took me a while to remember this character and was curious to why Sakurai chose him/her and it was basically because he brought something different that Chrom couldn’t (makes sort of sense, yet they added Lucina?).  Equipped with Levin Sword and Tomes, Robin bring a bit of an interesting moveset that deals with both of them.  Eventually both the sword and tomes lose power (the latter abandoned and the former replaced by the Bronze Sword).  Also specials are circulated around the tomes which come in different colors depicting different elements.  Also Robin’s final smash summons Chrom as well ^_^.


Closing out the end of the month, Nintendo held a JPN-only Direct focusing on the 3DS and the first thing we see in the introduction is our newest contender, Shulk.  Coming from the big hit, Xenoblade Chronicles, this sword user definitely stands out amongst the cast in a good way.  With his Monado by his side he comes in with an interesting attribute.  His Monado can change modes where different stats are raised AND lowered depending on the situation.  Makes me wonder how Sakurai will manage (15 different Monado settings?).  Either way, he looks badass and a welcome addition, even though he was leaked a week earlier.


So the Gematsu leak is sort debunked with Chrom deconfirmed, though it doesn’t mean that Shulk and Chorus Men aren’t still up for it.  So it’s open season again!!!  Although it still is somewhat in the open as this leaker probably learned it before the roster was concrete.


So there wasn’t as many items shown off after the E3-palooza that happened, but there was some new ones!

  • Boss Galaga – At first I thought it’d be an AT, but it seems the Galaga bugs are actually an item.  Strangely enough it works like the Beetle where it’ll drag you up (and possibly off the screen).  Interesting item, but I want to see more of it!
  • Daybreak – Another Kid Icarus item?!?  Yep, Daybreak is another weapon from the series and just like the Boss Galaga, resembles another item, the Dragoon.  How so? Well it comes in three parts and once you obtained them it fires a super powerful beam.  Man, the Dragoon AND the Daybreak…it’s a real chase now!
  • Special Flag – The other NAMCO item, the Special Flag is quite a head turner.  If you pick it up and manage to hold it a while you gain an extra KO for your score in Timed matches and an extra life in Stock matches.  Though knowing that, I wonder what’ll it’ll do if the Money matches return.
  • Fairy Bottle – So at E3 people were confused to why this item didn’t work and it’s because it was mis-utilized.  It’ll only take off the damage when you exceed 100% damage or higher.  Otherwise it’s useless!
  • Beehive – Basically you toss it at the opponent and it’ll sting them, however if you attack it, they will come after you (sounds just like the Cucco item eh? Cept it doesn’t take a certain amount of damage to initiate it)

Assist Trophies

  • Takamaru – Probably the first big deconfirmation was the Samurai from The Mysterious Murasame Castle, Takamaru.  I, back in the pre-Brawl days really wanted him to join because he was well, a samurai and could’ve stood out amongst the other sword-wielders.  Though, I’m just happy that he made as an AT and possibly could be raised in the next iteration.  He uses one of his weapon choices of the rooks (not his sword mind you).
  • The Prince of the Sable Kingdom – How bout this for a stretch, another originally JPN only character from Kaeru no Tame ni Kane wa Naru the Prince was a rather surprising inclusion as an AT, but a nice one at that.  Supposedly, he turns into a frog or a snake and unleashes attacks on the opponent…what an odd guy xD.
  • Nightmare – One of the final bosses from the earlier Kirby games, Nightmare comes up in his orb form and prolly roams around the stage and then turns into the Nightmare Wizard and blackens the screen ala Togepi
  • Ghirahim – The final boss from Legend of Zelda: Skyward Sword, he was another character that many people wanted to see playable, though just seemed to not be in the cards.  Basically in Smash, he runs around attacking with his sword and knife and can teleport if he falls off the stage.
  • Phosphora – Flies around the stage and shooting lightning bolts, but you can stall her by attacking.
  • Ashley – Definitely took Luigi’s old FS and uses that to disorient opponents
  • Dr. Kawashima – Ahhh, the floating head of a Japanese doctor from Brain Age is an AT.  From the descriptions he throws number bubbles out at people and if the numbers collide and equal 10, a big explosion ensues…what a strange concept but original!


  • Victini – So since the last post, we got some clarifications!  Victini uses his ability Victory Star to help the player endure attacks without flinching and powers their attack up, Neat!
  • Xerneas – Uses Geomancy (obviously) to raise launch power for all characters on the field with more importance to the user that released it.  Not sure what that means exactly by “launch power” though >.>
  • Zoroark – From what I can gather from the Famitsu picture, Zoroark just slashes opponents and the final one slams them into the ground.

Stages (3DS)

  • Pac-Maze – The first stage shown after E3, we had a small glimpse of this stage during Pac-Man’s reveal trailer.  Though we learned a bit more about the stage’s quirks, notably eat 100 of the little pellets and you’ll get power pellets and eat those pesky ghosts (to what extent goes though is still unknown) but hey definitely brings the nostalgia.
  • Find Mii – The Dark Emperor gives different statuses to the player (unsure if it’s negative or not)
  • Wily Castle – Yeah, we get the WiiU stage on the 3DS except it’s DAY TIME! Yeah, nothing else to mention it’s the same even down to the Yellow Devil’s appearance.
  • Tomodachi Life stage – From what it looks like it’s almost the successor to Luigi’s Mansion.  With the rooms and building status.  It also takes the different interiors as well as using your Miis on your 3DS.  I like the looks of it and hope it becomes a favorite of mine.
  • Paper Mario stage – Finally we get some Paper Mario representation with a stage and interestingly enough it’s a transforming stage as well.  So far we have Paper Mario: Sticker Star & The Thousand Year Door.  There seems to be more surprises in store.
  • N’s Castle / Unova Pokemon League – With only a picture initially shown, there was not indication of what it could do.  However, when the Famitsu pics leaked recently, we see that well Reshiram, Zekrom, and Milotic were involved and the stage does different things…Is it a successor to Spear Pillar.
  • Game Boy stage – I am rather unsure of what this is about…it’s the first screen you see when you turn it on…although why is Dedede and Kirby there…
  • Brinstar – Again?  I’m really tired of seeing this stage.  Yes it is the return of the stage that’s been in all of the Smash games…I would’ve taken Brinstar Depths instead (or Norfair).
  • Yoshi’s Island (Brawl) – Yup the brawl stage returns!
  • Distant Planet – Nothing changed here either
  • Mushroomy Kingdom 1-1 – While I wouldn’t doubt that 1-2 is also here, we only got to see the desert-like ruins of the former shown in video format.

Stages (Wii U)

  • Mushroom Kingdom U – The only new thing we learned was that Nabbit is a part of the stage as he runs up and bags people…not sure what else Nabbit does, but it’s great to see he’s getting some love.
  • Great Fox – Not much is known, just the shot of it, the new Corneria perhaps?


So in the last week we had gotten picture leaks of what was “most” of the roster of the game and most had written it off and moved on until in the last few days we got Videos that pretty much looked VERY legit and shockingly took the forums by storm. The leaks in question included the return of Ness, Falco, R.O.B., Ganondorf, Wario, Mr. Game and Watch, and Jigglypuff as returning veterans and Dr. Mario from Melee!.

However the main focus was on the new fighters that included Shulk, Bowser Jr., Duck Hunt Dog, and Dark Pit so let’s talk about them!

EDIT: With Shulk’s reveal and his official art on the main website, I think it’s safe to say that the roster pic that was leaked last week is actually legit and all the characters mentioned are playable

  • Bowser Jr. -I kind of thought that we had our Mario representative in Rosalina & Luma but nope.  Fighting in his Koopa Clown Car (ala in a fashion similar to MvC2/3’s Tron Bonne and SFxT’s Pac-Man, Bowser Jr. is definitely an idea that we haven’t seen in the Smash series and it looks neat (and the rumor that his alternates are actually the Koopalings would be some interesting too).
  • Duck Hunt Dog – I was definitely not expecting the DHD as a character for sure so seeing him on the roster was eye-opening.  Not sure what his moveset will be like (sounds like it’d involve the Ducks).  With no video footage compared to the previous two…it’s rather shrouded in mystery.
  • Dark Pit – I know I’ve mentioned it before, but having Dark Pit being in Palutena’s reveal trailer (also in her poster art) kind of madeit increasingly look like he’d be in the game.  As a clone, obvious, but I hope there’s something a little original to him (like I said before give him Pit’s Brawl moveset and we’re good!).

So there’s the list and the leaker had said that this wasn’t the final roster which means there’s more surprises!  Now why is this being written up?  Well, it’s basically legit at this point (at least with Ganondorf, Bowser Jr., and Shulk).  Since the videos were put up, Nintendo has since taken them down which means it’s pretty much nailed.  Though what’s with the missing characters well…

  • Squirtle/Ivysaur – With the split of the Pokemon Trainer, it was kind of shocking to see that Charizard was the only one to be given the green light.  Squirtle’s chances were shot down even further when Greninja was announced as well.  Despite the fact that both have unique movesets, it just wasn’t meant to be.
  • Wolf – To me, Star Fox needed some kind of representation and was disappointed to see that he was missing.  I still am not too big of a fan of his pseudo-clone feels but he at least stood out to me than Falco has.  Still…dropping a villian?
  • Ice Climbers – Sakurai has stated he had problems with the Ice Climbers since the beginning, but I guess it was too much (maybe Rosalina & Luma took more precedence) and dropped them. It would be really difficult to manage 8 of them on one 3DS I bet.  It would’ve been easy to place them in the Wii U version but they’ll both have the same roster list (unless this cross-system play will give them more time to finish it up?).
  • Snake – 3rd Party, too late?  There really isn’t a full reason, but Snake not making the cut doesn’t surprise me in the least.
  • Lucas – Well, I really don’t know why he was cut beyond being fat cut from Earthbound (and the lack of the series going anywhere).  It would’ve been great to have see him, but Ness does take first dibs).

So after that there’s been extra rumours talking about the potential remainder of the cast or DLC which had Wolf, Ice Climbers, Lucas, and Snake but some exras that caught my attention.

  • Mewtwo – Ever since X/Y the amazing amount of need from Mewtwo is quite large.  After the absence of it in Brawl, Mewtwo has had a large outputting from fans and even Sakurai kind of played with the idea so there might be a chance.  Honestly, his chances are high and would make sense since he was the only character from Melee with an original moveset missing in Brawl.
  • Ridley – I mean the huge amount of teasing that has been going for Ridley is just ridiculous, but it seems that he could be a big important character.  To me, the Pyrosphere tease was just killing and the fact there still might be a chance is great!  Just a matter of time to see if this is a thing or not!
  • Dixie Kong – I don’t get people saying that it’s been so long since DK has been represented when Diddy had joined RIGHT at the last game.  Anyways, when it comes to Dixie she’s such a needed character coming from DKC2 which is a VERY high-praised game.  I would love to see her as she would bring some interesting mechanics with her hair and agile style.  Though King K.Rool fans might be sad with all this going on.
  • Impa – I personally saw this as a random thought and inclusion (if that’s the case) but theres still a chance as Impa has been a rather well-known name throughout the series in Legend of Zelda.  Some people say it could be a Sheik clone, which makes sense but also would show a little more with her sword (from Hyrule Warriors).  There’s been a pic floating of a character head model for Wolf and Impa…so it could go either way.
  • Mach Rider – This one seems random but more plausible than Impa because Sakurai did want him back in Melee and it would make sense to try it again.  What would he bring is rather unknown, but a character that has a slightly more mature look would be cool to see.
  • Chorus Men / Marshall – Even though Gematsu is basically shot, the Chorus Men still do have a chance and even if it is Marshall by himself, it’d be also interesting to see what Sakurai would come up with as his moveset.  With the fact we still have some representation through Smash Run…one can just wonder.




moumoon – I’m Scarlet August 27, 2014

Filed under: moumoon — solarblade @ 4:02 am

im scarlet

Track Listing

  1. I’m Scarlet
  2. Akai Telecaster
  3. I’m Scarlet (instrumental)
  4. Akai Telecaster (instrumental)

1. I’m Scarlet

Wow, didn’t think moumoon would be back so quickly after “ICE CANDY”.  The leading song I’m Scarlet is one of their more softer sung songs and I personally think it’s a nice change from their poppy songs they’ve been releasing.  I really like the relaxing atmosphere of the tune and YUKA sounds really pretty as usual, especially in the chorus where she does a call and response kind of thing and one side is mostly English ^_^.  Overall, it’s a definite nice song from the duo and was happy it was the A-side.

2. Akai Telecaster

On the other hand, we have Akai Telecaster which is kind of their poppier side which made sense to have and was nice to know it was relegated to not being the main song here.  I personally couldn’t remember this song much though since while it’s more upbeat than “I’m Scarlet”, it just seemed to lack something like excitement and a direction.  The chorus is rather catchy, but it still doesn’t leave much of an impression.



Like I said I wasn’t expecting the duo to release a single so soon after their best album.  With I’m Scarlet it was a pretty neat mid-tempo track with some beautiful melodies in it.  I really found myself just enjoying what we got.  Akai Telecaster though felt a little lifeless and didn’t stand out amongst the other upbeat tunes.  Wondering what moumoon will pull for the future releases.


KARA – Mamma Mia! August 26, 2014

Filed under: KARA — solarblade @ 8:55 pm


Track Listing

  1. Mamma Mia!
  2. So Good
  3. Mamma Mia! (Instrumental)
  4. So Good (Instrumental)
  5. Don’t Hurry (Limited C only)

1. Mamma Mia!

It’s been a while since KARA actually used a Korean song and translated to Japanese and used it as a leading A-side (probably not since “Jumping”).  Even though the Korean version was just released last week, the Japanese version didn’t have much to live up to as I knew I’d love the song regardless of language.  It’s a very cool track and I love the 80’s trip of nostalgia I had and all the ladies sound really good!  I actually enjoyed the Japanese version even slightly better than the Korean so that’s a surprise.

2. So Good

So the B-side is actually also another language self-cover from the same release as “Mamma Mia!”.  Like in the review, I said So Good had a lot of character and the funky jazzy vibes are just so nice to hear and the Japanese is actually quite decent likewise.  Nothing else much to be said really.

3. Don’t Hurry

Ironically, the 3rd song only found on one edition of the single is the only new track and even then, it’s a Korean track (makes me think it was leftoff of “DAY & NIGHT” for some off-hand reason).  Also it’s pretty much the ballad of the single and funyn enough this sounds like a song from their Korean album, “Full Bloom” with the R&B all over.  It’s OK, but nothing all that great.



So KARA’s first single in Japan after the lineup change and I was kind of stretched.  Like I love Mamma Mia! and So Good which is great, but this release felt lazy because both songs were just simply Korean songs turned Japanese which is a pet peeve of mine (especially making them A-sides in this day and time and with KARA having moved on from that).  Also, it wasn’t worth it for Don’t Hurry which was kind of boring.  I hope this was a lil setback.


YUKI – Daredemo Lonely

Filed under: YUKI — solarblade @ 8:19 pm


Track Listing

  1. Daredemo Lonely
  2. Daredemo Lonely -Seiho remix-
  3. Daredemo Lonely -Yakenohara remix-

1. Daredemo Lonely

Wow, I wasn’t expecting YUKI to slide in one more A-side before the album!  Anyways, Daredemo Lonely sounds like a song I would expect YUKI to release at first but then things quickly change to this kind of funky dance track.  Though I am surprised there’s so much repetition in this song especially in the introduction.  It’s a pretty cool song though once YUKI starts to actually sing meaningful lyrics…though I still laugh at the ~ronery~…keep being Japan, Japan.

2. Daredemo Lonely -Seiho remix-

The remainder of the single is just remixes of the A-side which is a little meh but it is what it is.  The Seiho remix of Daredemo Lonely takes things on a more chill note and then turns the song into a VERY weird remix to listen to.  Like the melody is so punch-heavy and goes on the off-rhythm a LOT which makes things a little difficult to follow.  Just a messy remix overall.

3. Daredemo Lonely -Yakenohara remix-

Wow, Yakenohara is a name I haven’t seen in a long time (if memory serves me, the last time I saw that was on Aira Mitsuki’s debut album).  I already right from the intro, enjoy this more than the Seiho remix which wasn’t hard to decide on.  Though it’s a bit more laid back and has a stronger bass appearance.  It’s still somewhat barebones with just ~ooo’s~ and YUKI singing the song.  I suppose it works?



YUKI’s actually closes out the “FLY” era with Daredemo Lonely and while it was a pretty quick shove out to hype the release, Daredemo Lonely is just meh.  I mean the main track was OK if not a little too repetitive for me and the remixes were mediocre (loathed the Seiho remix).  Even though the album is out soon, I just hope it’ll be better than I think.


Kou Shibasaki – Aoi Hoshi

Filed under: Kou Shibasaki — solarblade @ 7:20 pm


Track Listing

  1. Aoi Hoshi
  2. summer day
  3. Namida wa Uchuu ni Furu
  4. Aoi Hoshi (Instrumental)
  5. summer day (Instrumental)
  6. Namida wa Uchuu ni Furu (Instrumental)

1. Aoi Hoshi

After the banging “Love Searchlight”, Kou decided to take things on a slower route with Aoi Hoshi.  Most of the time, she does do mid-temp tracks nicely, but honestly, I don’t think I could remember this song after the review.  I ean it is of quality of course with Kou’s soothing vocals and all, but the arrangement just doesn’t stand out to me.  I think it could grow on my in due time since it’s not all that bad and makes for a solid release after her last single…we’ll see as the era moves forward.

2. summer day

The first B-side, summer day is a little more brighter but contains a lot of the same acoustic guitar here.  As the kind-of feel-good summer track, Kou really made the song just feel nice and pleasant, which is odd to say once again, I don’t think I’ll remember much of this song in the future (unless it makes the album cut).  It’s actually not a bad song and I can easily see myself listening to it when I read, but definitely doesn’t have the lasting power that it could.

3. Namida wa Uchuu ni Furu

The last track really definitely threw me off a loop.  As the last two tracks were more easy listening and relaxing songs, Namida wa Uchuu ni Furu is the antithesis of the single.  What I mean it has a lot of synths and electronic motifs.  Actually, I think the producer is someone who has dabbled in VOCOLOID.  Kou’s vocals sounds slightly computerized (but not at a heavy and distracting level).  Also the tune kind of has an anison sound to it but it could just be me.  It’s alright but a little odd on this single.



Kou’s 2nd single, Aoi Hoshi to me was just OK at best.  None of the songs are terrible which is great and all, but I don’t feel that the songs on this single are great either, they just kind of are stuck in the middle.  Aoi Hoshi and summer day are nice relaxing songs and Namida wa Uchuu ni Furu was an interesting song, though stuck out lol.  Wondering what will be next!


GENERATION 4: Ehhh..what was it again?

Filed under: ~Teh Pokemon: 4th Gen~ — solarblade @ 2:33 am

Even though I had done Hoenn before the announcement of OR/AS, I guess I kind of lost out hahah.  Anyways for the next couple of days (or over a week, depending on reviews) I was talk about the Sinnoh era.  An era that for me personally I was kind of losing interest in Pokemon.  Of course, it was a busy time with me graduating high school and all so this was a pretty wild time and I really couldn’t remember much of the game itself (I had Pearl simply because I love Palkia).  I’m not sure why my nostalgia with this is to the point where I only remember the underground and gem finding.  Anyways let’s not waste more time of me rambling, let’s get to the Sinnoh Dex (well of just the new Pokes available ^_^

001: Turtwig, 002: Grotle, 003: Torterra


So of course, we kick things off with our lead-ins to the Sinnoh region with the Grass starters!  The Torterra line was pretty cool basing off an old legend of the World being on the back of a tortoise and it shows especially with the final evolution which by the way is actually a unique typing of Grass/Ground.  However unlike most of the past starters, I was surprised that it evolves early at Lvl. 32.  Very interesting.

004: Chimchar, 005: Monferno, 006: Infernape


Then comes our Fire starters which is finally something that really looks neat yeah?  I mean it’s not as evident in Chimchar or anything, it is there in both Monferno and Infernape which takes it’s style near the whole Sun Wukong myth.  Though when I saw it, it made me think MvC2’s Sonson.  However, it turns out that the latter two become the dual Fire/Fighting type which mirrors Combusken/Blaziken of the last generation which disappointed people.  For me, it just was OK…I didn’t get one until X/Y so it’s a bit of a bust in my eyes but there’s people who really love him (over the other Fire/Fighting starters out there).

007: Piplup, 008: Prinplup, 009: Empoleon


When it was all said and done, I had to make a decision on who to choose on my adventure.  I loved how Turtwig’s line turned out and the idea behind Chimchar’s line (and his appearances in the Anime) were cool indeed, but you just can’t defeat a penguin.  Yes, I chose Piplup and it was still in the time where I was giving a pattern out so it really worked.  What’s really interesting is that once it becomes an Empoleon, it becomes a dual Water/Steel type which is still pretty unique to it.  While it did get harder to use since enemies made mince pie out of it towards the end, Empoleon was a great asset for most of the adventure!

010: Starly, 011: Staravia, 012: Staraptor


So of course we have to deal with the normal essentials with new Pokemon like the typical early bird set.  In Sinnoh, we get Starly and I remember seeing it leak through this yahoo.jp thing that was like a little mini-game thing and well it’s just how it was leaked!  Anyways, this line is actually mostly considered the best line of the bird Pokemon thus far and it shows.  Fast, hits like a truck…very usable.  I definitely used one in the Elite Four which is great, definitely one of the better Pokemon from this generation.

013: Bidoof, 014: Bibarel


Then we meet the region’s rodent Pokemon and for Sinnoh, we get Bidoof which yeah by now is known to be a very derpy Pokemon which not much substance but this beaver is quite interesting because its evolution Bibarel (even derpier) is actually of the unique dual typing Normal/Water (doesn’t say much metagame wise though) as the Bibarel line is pretty much known as the epitome of the HM Slave status (as in it can learn almost any HM).  It’s cute, I will admit but definitely isn’t for the long run personally.

015: Kricketot, 016: Kricketune


When I first saw the leak of Kricketot, I, like many others thought it was actually related to both Volbeat & Illumise as they were all Bug types and kind of the same stature.  At least that’s what we were made to believe because we didn’t know of Kricketune until after the game released.  Though I’m surprised that it didn’t gain a new type since it got wings and such now.  Overall I otherwise can’t remember this Pokemon much since it wasn’t an outstanding Pokemon to begin with.

017: Shinx, 018: Luxio, 019: Luxray


Electric lions huh. Yup we have Shinx, Luxio, and Luxray…don’t they just look edgy (and adorable in Shinx’s case).  Now I’m sure most of the readers here has at least heard that Shinx was probably an homage to a leak that was before Shinx became a thing…You know the quote-on-quote Hey You, Pikachu! sequel and it “included” a new Pokemon, Korechu as seen here:


Yeah doesn’t it look quite a bit similar?  Anyways, I thought Luxray’s line was a neat one even though it’s really nothing terribly special in the grand scheme of things, but it’s a really interesting Pokemon.

020: Budew, 021: Roserade


I think as the only time in the series we get a pre-evolution AND an evolution to a past gen Pokemon. When we got our first look at Budew, we really weren’t sure what to think because it was just like a seed.  Though while it took a while we did eventually learn that it evolves into Hoenn’s Roselia by Happiness during the daytime.  Then you can simply evolve Roselia into Roserade by handing it a Shiny Stone.  Of course all 3 are Grass/Poison so they aren’t especially big in the scene, but I’m sure someone can turn it into a beast! lol.

022: Cranidos. 023: Rampardos


Interestingly enough the last four Pokemon in this post are actually the fossils you get!  First up is actually the one I chose from Pearl!  While I wasn’t entirely the biggest fan of the selection of fossil Pokemon in Sinnoh, the Rampardos line kind of looks badass in a way…although Rampardos looks like he’s wearing Soulcalibur’s Taki’s boob on his head to be honest.  As a pure Rock type, this line was OK, but I had better turnouts from the other fossils of the series.

024: Shieldon, 025: Bastiodon


The other fossil you could choose could be the more defensive Bastiodon line.  When I saw Shieldon, I was d’awwing a lot because it’s just so cute!  Then I saw its evolution and just was turned off by it…I really don’t like its design very much and the colors feel…weird to me.  Unlike the previous line, Both Shieldon and Bastiodon are Rock/Steel which might make it better, but the stats are just so far apart from one another and its use is for the more defensive/tactical player while Rampardos just wrecks things with power.



KARA – DAY & NIGHT August 23, 2014

Filed under: KARA — solarblade @ 3:01 am


Track Listing

  1. Live
  2. Mamma Mia
  3. So Good
  4. Melancholy (24/7)
  5. Ppalganbul
  6. Iyagi

1. Live

KARA opens their mini with an acappella opening for Live.  Then it gets a little more groovy and full of bossa nova which is a surprising twist on a style they don’t get to sing in much and they sound really pleasant (especially since it’s only 4 of them nowadays).  It’s a fun song to listen to and we got solo lines all over the place which is great (even more for Seongyeon fans).  It’s a lively track and a nice way to start this mini-album off.

2. Mamma Mia

Then we get into the promotional track that was also the first taste of new member, Young Ji.  I didn’t think KARA would take a page from INFINITE’s 80’s sound with Mamma Mia but I’m loving it because it’s just upbeat and has that pizzaz that their lead-in songs usually have.  Though we didn’t get many Young Ji lines in comparison to “Live”, but it’s still overall a pretty damn cool song and it’s getting a Japanese translation!!!

3. So Good

Welp, KARA has decided to hit that funky vibe again for the next track, but I already could tell that the group sounds more upbeat and peppy when compared to the songs from “Full Bloom”.  It’s bouncy and just has a lot of character to it which I love a lot!  Definitely a good track here!

4. Melancholy (24/7)

A drum count-in for Melancholy?  I was wondering if this was going to be a rock track, but it turns out to something like “In The Game”, but once again the group actually sounds alive and is adding personality into this track which is great to hear!  The tune is just fun to listen to and puts a smile on my face when it comes on that’s for sure!

5. Ppalganbul

Of course it wouldn’t be a KARA release without one of the tracks exhibiting their R&B flavors.  Ppalganbul tones things down a bit with its chilled beat and overall slow jam kind of style.  Oh yeah it also keeps the funky areas around as well.  It’s a pretty cool song for them and the group just sounds really pretty together.  I enjoyed it quite a bit…not as much as the other songs on this mini, but it’s up there.

6. Iyagi

The mini of course has to end with a ballad though I felt like it’s just “Ppalganbul” but without the funky beats.  I mean it’s a K-pop ballad, it meets the expectations but I feel like it’s nothing totally unique to KARA so it kind of just comes off as OK at best.



With how disappointed I was with KARA’s “Full Bloom”, I was a bit skeptical coming into DAY & NIGHT especially with the lineup changes and honestly, this mini definitely picked them back up even with new member Young Ji.  Really, only one song disappointed me and it was the ubiquitous ballad from the group so that’s saying a lot!  Overall they’ve popped back on my radar for the time being…let’s hope this energy carries over to their Japanese releases!


KARA – Full Bloom

Filed under: KARA — solarblade @ 2:20 am


Track Listing

  1. Dul Junge Hana (Runaway)
  2. Suknyeoga Mos Dwae (Damaged Lady)
  3. 1+1
  4. In The Game
  5. Follow Me
  6. Smoothie
  7. 2Night
  8. Dul Junge Hana (Runaway) (Inst.)
  9. Suknyeoga Mos Dwae (Damaged Lady) (Inst.)

1. Dul Junge Hana (Runaway)

Used as the 2nd lead-in song for the album, Runaway kicks things off on a lighter note and not as hard as some of the previous lead-in tracks from KARA.  I do like the softer arrangement with acoustic guitar and just works up to this mid-tempo track.  I really do love the opening lines from Ji Young and Nicole though…it was very relaxing and pleasant and really stays at the same feeling throughout.  I don’t know if it works as the opening track though…seems very…flatline to get into the album (especially with “STEP” kicking too many ass).

2. Suknyeoga Mos Dwae (Damaged Lady)

So the actual promotional track was Damaged Lady and I was hoping they would release a banger (especially with how fond I have been with the lead-in songs.  I will say that it did sound a bit edgy than “Runaway” with the electric guitar riffs mixed with their already established R&B style.  I mean saying that, it definitely doesn’t hold a candle to stuff like “STEP” and “Pandora”, but it definitely was a solid choice to promote.  Different direction for the group but I liked it.

3. 1+1

Moving onto the new songs, 1+1 seems to kind of cater to their past style which is kind of cool!  This track is kind of glossy pop, but it does have some surprises like SeongYeon’s solo part that had a pretty cool sound to it.  Otherwise, this song really didn’t click for me much.  It’s their cute song and I usually don’t enjoy them too much.

4. In The Game

It seems that K-pop recently has been interested in releasing funky/jazz tracks and that’s what KARA gave us with In The Game.  It’s not to say that it isn’t bad because I found it to be fun and full of good vocals.  It’s a good track overall and wasn’t disappointed with it..give it a listen!

5. Follow Me

Man the beat is pretty forward in our next track, Follow Me.  When I first heard it, it was like they took the previous track and “Damaged Lady” and fused the ideas together to get this track.  Nothing to bad to comment upon it, but it just sounds a little forgettable.

6. Smoothie

I was expecting this song to be the group’s overly cute song but it’s actually a chilled out R&B track that took some ideas from “Follow Me” and swung with it.  I will say that I pretty much enjoyed the soft and relaxing nature of the ladies singing here.  Definitely put me into a state of lull.  It’s probably my favorite off this album that’s for sure!

7. 2Night

As the last song of the album, 2Night closes things out with a pretty upbeat pop track.  After the more slower ditties, 2Night does manage to wake my ass up, but not entirely because there’s something oddly familiar about it that I feel like the group has done before.  Maybe this should’ve been the opening song and “Runaway” could’ve ended it.  I don’t know this track is nice but likewise with the others, it felt lacking.



Honestly, I kind of felt like KARA with Full Bloom is such a farce for a title especially for a full bloom that ended with Nicole and Ji Young leaving the group after this album.  I do love the vocals which is normal with KARA but I felt like they lacked the energy and/or interest with this release.  The leading songs didn’t feel unique to me and the rest of the album just kind of paled when compared to their previous releases in Korea.  I just wasn’t into this one.


Mai Kuraki – Muteki na Heart/STAND BY YOU

Filed under: Mai Kuraki — solarblade @ 1:46 am


Track Listing

  1. Muteki na Heart
  3. STAND BY YOU ~Chinese Version~ (feat. A-fu Teng)
  4. Muteki na Heart ~Instrumental~
  5. STAND BY YOU ~Instrumental~

1. Muteki na Heart

I love how Muteki na Heart opens with the electro beat going…that really made me excited for the song!  Like I’ve said in recent times Mai-K’s voice has been starting to take on a different tone and I’m enjoying it!  The feel of the song is definitely in the realm of recent as well and all together made for a pretty strong dance even as far as to throw in a rapping section (which we haven’t seen for a while).  Honestly, its definitely one of her best A-sides in a while!


Though the other A-side is kind of more of the pattern we’ve been getting from her last couple of singles.  STAND BY YOU is a pretty simple ballad here and I quite like it surprisingly enough.  I usually might be tire of this because Mai has plenty of these kind of tracks in her discography so it’s rather hard to differentiate them all from each other.  Being a piano/acoustic guitar affair, STAND BY YOU is nice overall…a bit expected but it’s alright.

3. STAND BY YOU ~Chinese Version~ (feat. A-fu Teng)

While I don’t know which edition it comes off of, we get a Chinese Version of the ballad that included another voice from the C-pop singler, A-fu Teng.  The music does sound slightly different (almost more lenient of acoustic guitar) but it could just be me.  The Chinese is pretty nice to listen to, especially from A-fu Teng, but that’s a given.  Overall, it’s a nice bonus and funny that this got the PV over the original.



Wow, I actually am starting to enjoy Mai’s music!  Muteki na Heart has to be one of my favorite A-sides she’s released in quite a while with the heavy beats and overall fun atmosphere.  STAND BY YOU is kind of the normal ballad experience that we’ve gotten so used to from Mai, but at least the Chinese version is new and different.  Overall not bad of a single!