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Let’s talk about Smash Bros. Ultimate 2! August 21, 2018

Filed under: ~Video Game Writing~ — solarblade @ 5:31 am

So I’d say that I was going to write about Smash Bros. again when something big comes up and lo and behold we get a Smash Direct about 2 months after the big reveal from E3.  There was a lot to talk about too so shall we get started on this?



Simon Belmont


Despite that an oops happened the night before the direct kind of spoiled the reveal, we finally have our first new 3rd party character from Konami in Castlevania’s Simon Belmont.  Personally, I have played the original and Symphony of the Night on the PS1, so I’m familiar to them.  Though seeing Simon in action, he retains a lot of what I remembered him back in the NES days with his weaponry of the Cross, Whip, Holy Water and etc.  Also like that Simon’s whip inherited Sheik’s old style of being able to move the whip freely as well.  Very cool addition (if not one of the more vocal ones fans been wanting to have added and the fact Bomberman missed too).

Richter Belmont


Though I had said the leak kind of led me to instantly believe that Simon was joining the roster, I was not expecting him to get his own Echo Fighter in Richter (another protagonist within the Castlevania series).  While I’m not as informative on this guy, he does look pretty cool and being an echo to Simon is neat (plus the blue holy water is nice!).



After Sakurai went in and explained more about Simon & Richter, he just immediately went in and announced two more Echo fighters starting with Chrom from Fire Emblem: Awakening!  Considering he missed his chance back in Smash 4 due to Sakurai stating that making a moveset would’ve been redundant (which is ironic because it’s the case here).  As an Echo to Roy of all people, I thought that meant another sad showing of a Marth clone, but Chrom takes some elements from Roy & Ike!   Honestly, I wish they’d lay off the FE characters (at least til DLC with Edelgard) but I suppose no harm no foul with Chrom right?

Dark Samus


Man, Metroid is getting some love this time around eh?  Of course being an Echo to Samus, Dark Samus was one that I kind of understood the addition to, but a smidge disappointed that her abilities as an Assist Trophy are for the most part gone.  Still, I’m kind of curious to how Dark Samus plays because her stance and the fact she floats interests me.  Even the Final Slash, using her Phazon Beam is neat!

King K. Rool


Then ending the direct, we get one more trailer and it’s for this longtime villain from the Donkey Kong series, King K. Rool.  Considering that hasn’t been relevant for some time, it feels great to bring him to have more bad guys to the roster!  His moveset so far does a great job showing off his past from DKC to DK64!  Also after all of these reveals (plus the ones from E3), it really feels like the Smash Ballot that was held during the end of the SSB4 era had a lot to do with these additions!

Items, Pokémon, Assist Trophies

Because there wasn’t too many items shown off, I thought it’d be wise to finally talk about the new ones!

  • Healing Field – After being thrown you can stand in the field and heal some damage away if you are able to stay in the field, simple as that!  What surprised me more was it can cling to walls and the field’s healing goes horizontally instead of vertically!
  • Black Hole – Once a characters tosses this item, it drags nearby opponents into the middle leaving them rather defenseless and for free shots while they’re being spun around.  Even items get pulled in as well!
  • Super Launch Star – Didn’t expect an item from Mario Galaxy, especially not this!  Kind of like what it does in its game, the Launch Star launches character to whatever direction it’s pointed towards!
  • Fake Smash Ball – Just as the name implies, it’s a fake Smash Ball and visually is only different because the Smash logo inverted and if attacked it explodes into an X and does big knockback! (as a sidenote. the Smash Ball itself had some small change so that sometimes it might not float around and will occasionally roll around like a Soccer Ball).
  • Bomber – A Kirby enemy, whenever a character picks this up, it’ll light off and explode giving people in its range big damage!
  • Banana Gun – Kind of a 2-use item, the first part is shooting the “gun” for some damage and then the empty Banana Peel can be thrown to slip enemies up.  Neat little item I’d say!
  • Killing Edge – Finally we get an item from the Fire Emblem series!  It’s a sword, but its much stronger the longer you have it held and the sword turns red.
  • Death’s Scythe – If the player has high enough damage, this Castlevania weapon can KO with one swipe of it.
  • Staff – A new item from the Kid Icarus series (as if we haven’t had enough from the last game), this weapon is stronger by how far the opponent is (the farther, the stronger)
  • Ramblin’ Evil Mushroom – An enemy originally from the Mother series, this item once picked up and used, the spores hit the enemy and reverses their controls (I feel like this would be more effective going against Human players and less CPUs).
  • Rage Blaster – A new original Smash Bros. item, the Rage Blaster is stronger if the character has a higher damage percentage.


  • Bewear – Once this guy comes out, he’ll walk around and if he gets near enough to an opponent, he’ll use Sky Uppercut and boy does it look powerful!
  • Solgaleo  – Uses Sunsteel Strike to charge across different places on the stage.
  • Lunala – Uses Moongeist Beam to shoot a rising vertical laser a couple times
  • Alolan Raichu – Uses electricity to surf around the stage and use Wild Charge, tackling into the opponents.
  • Alolan Vulpix – Uses Powder Snow to freeze opponents for a short moment.
  • Abra – Teleports around the stage and if the opponent is nearby Abra when it uses it, it goes with it to a random spot on the stage.
  • Togedemaru – Uses Zing Zap, but to what its use is is unknown (only small footage of it has appaeared).
  • Alolan Exeggutor – Not sure if it even uses a move, but its current use is that it creates a temporary vertical wall wherever it comes out of its Pokeball from.
  • Mimikyu – This Pokémon uses its Z-move (currently the only one that uses a Z-move), Let’s Cuddle Together where the shadow grabs you and pulls you underneath the cloth and damages you.  Reminds me of Gulpin back from Brawl essentially.
  • Pyukumuku – This may be Wobbuffet’s replacement, but this Alolan Pokémon uses Counter if an opponent strikes it.
  • Marshadow – Seems from what we saw that it stuns an opponent and uses its Signature move, Spectral Theif to punch it from behind!
  • Ditto – Initially was to be a Pokeball back in Melee but was cut due to time restraints and some issues with him, Ditto FINALLY makes his FIRST Pokeball appearance here.  Using Transform to change into your character and fights as an ally

Assist Trophies

  • Rodin – Comes out of the trophy and does some big punches (kind of like Bayonetta’s smash moves) and tosses an item before leaving.
  • The Squid Sisters – Callie & Marie appear on the stage to perform one of their songs while the camera slowly zooms in on them and by camera, I mean the blast lines are closing in as well and anyone caught outside of it is KO’d.
  • Bomberman – I mean if there was to be another KONAMI rep, it would’ve definitely been this guy here!  Bomberman appears and randomly places bombs with maximum firepower in the shape of the +.
  • Burrowing Snagret – This enemy from the Pikmin series pokes up from the ground and pecks nearby opponents.
  • Sukapon – This Japan-only character from Joy Mech Fight, Sukapon roams around and tosses opponents.
  • Arcade Bunny – I’m surprised they made this little dude an Assist Trophy but happy nonetheless!~  Anyways he pops out and uses his cranes to drag characters off the screen (like the Beetle and Boss Galaga items).
  • Alucard – Comes out and attacks using his Crissogram and can dodge attacks.
  • Zero – Comes out and slashes oppenents with his sword or uses a beam sword attack for long-range attacks.
  • Knuckles – Punches opponents and moves around by digging like a drill and can use a Homing Shot on nearby targets (with the reticule too!).
  • Krystal – Attacks using her staff and use her ice powers on occasion as well.
  • Klaptrap – Crawls on the ground and if it’s near an opponent, it’ll pounce and latch/bite them for a while.
  • Kapp’n – Drives a bus off the stage, not quite sure how it’ll work when there’s a pit involved, but so far it just drags the opponent off the side of the stage.
  • Chef Kawasaki – Essentially uses the move it has from both Kirby Super Star & Star Allies and was the Final Smash for Kirby back in Brawl where it grabs opponents and puts them into a cooking pot where healing items pop out!
  • Nikki – Another fun inclusion, this time from Swapnote of all things, Nikki appears and draws various pictures that do different things like a Bullet Bill that charges forward and whatnot.
  • Shovel Knight – Wow, an indie character is making his appearance as an Assist Trophy, that’s a pretty big deal I’d say and he uses basically what he’s known for which is the dig and the pogo hop.
  • Moon – As in the one from LoZ: Majora’s Mask, the Moon essentially does what it was all about in the game it originally came from…comes crashing down!!  Big explosion and VERY impactful.
  • Rathalos – Though Sakurai made a pretty big deal out of this Assist Trophy, not only being 3rd Party (from the Monster Hunter games), but it’s a huge one and it seems like it has other uses outside of it being an AT).  There’s more to this curiosity and we’ll get to that!  Rathalos in Smash has a LOT of different attacks like claw attacks to shooting fireballs!


So with the recent direct, we got a LOT more stages (mostly returning ones that weren’t confirmed yet) and a LOT of the great ones were included but with the knowledge that not all stages are returning we’re going to look at what is left.  Well, let’s look at the brand new stages first!

  • New Donk City Hall – Kind of spoiled about it in Mario’s character trailer from the main site, we finally get a better glimpse of this Super Mario Odyssey-themed stage and immediately it gives me similar vibes to Prism Tower (the Pokémon stage from Smash 3DS).  The thing that caught my eye is tapping the band members and Pauline will get them to perform the main theme for Odyssey.  Though I can’t help and wonder what if the track that plays isn’t the Odyssey theme, what happens then?
  • Dracula’s Castle – Other than Inklings, so far Simon’s the only other newcomer to a get a new stage (seems with all the nostalgia the stage selections been having), there won’t be many new stages it seems.  Anyways Simon (and Richter’s) stage is really neat and dark and very atmospheric.  Though it does seem a bit like a Battlefied stage but with walk-offs.  Though the big feature are the old bosses from the Castlevania games making an appearance like the Mummy, Werewolf, Carmilla etc. even to Dracula (who is speculated as a Boss?) and what could be Kid Dracula (from an OBSCURE Castlevania parody game).  Interesting stage though and I love the focus on detail like the attacking the candles for an item shtick.
  • Final Destination – It’s just like that with a new paint job, the ring in the back is interesting, but otherwise it’s the same FD.
  • Ancestral Steppe – While it hasn’t 100% officially been deemed a playable stage, it does house Rathalos on it and it looks like to be a Boss?  Like Dracula and his fight they both look similar using the full screen but lacks platforms.  Though just from assumptions, I do think there’s going to be a MH stage since Castlevania got its stage (just makes me wonder if Capcom’s next representative is going to be a Monster Hunter).

The Remaining Stages that aren’t in the game

  • Planet Zebes – Maybe deemed too similar to Brinstar to bring back and deal with, but I seriously don’t see why it couldn’t be brought back otherwise?
  • Sector Z – Same reason but with Corneria.  Though I thought it’d be back because it’s much larger and could handle the 8-Player Smash a bit better since there’s much more space to fight around.
  • Icicle Mountain – I think it’s the lack of popularity that the vertical scrolling stages that really put a damper here and Icicle Mountain had the extra struggle with adding ice physics to the platforms as well.  Add on the new stage shifting process and this could be an odd thing to work into!
  • Mushroom Kingdom (Melee) – Well with Mushroom Kingdom 64 making the cut and this one didn’t, I feel like this is the case of monotony here despite that both stages have different layouts (but seriously so many stages based off of the original Super Mario Bros. is tiring).  It may make the cut still because of the latter reason, but I wouldn’t count on it
  • Poké Floats – I mean this is an odd stage to begin with so I assume why it’s not back is pretty much due to the vertical scrolling and probably weird to implement to the stage shifting mechanic that was brought in.  It’d be neat to see, but another stage I won’t hold my breath against.
  • Mute City (Melee) – Not quite sure why this hasn’t returned, some people say it’s too much like Port Town: Aero Dive to warrant its non-inclusion, but I kind of disagree because we have other tracks the travel around to so to see Mute City not return is odd and there’s no other reason why it can’t be included (though it is nice to see Mute City (SNES) make the cut.
  • Flat Zone  & (Flat Zone 2) – Flat Zone X exists, moving on…
  • Mushroomy Kingdom 1-2 – Of these stages, this one I feel like it’s already there, but hasn’t shown off yet for some reason.  The underground variation of the stage was missing when its sister 1-1 made the cut for Smash 3DS, but now we’re back on the console and I’m curious to see if it’ll retain being a little bit of a hidden stage of just not make the cut entirely.  Probably has the biggest support of still being included to be honest.
  • Rumble Falls – Like Icicle Mountain, Rumble Falls is pretty much frowned upon because of the vertical scrolling that goes on here on top of the general odd layout of the stage mixed in with those purple spikes that can EASILY kill you at low percentages.
  • PictoChat – There just isn’t a true reason here for this not returning because unlike the Flat Zones, the 2 PictoChat stages are in and out entirely different from one another minus the basic stage layout (without the drawings essentially). Another point is that Pokémon Stadium 1 & 2 made it so why not both PictoChats?
  • Rainbow Road – Kind of the same story here compared to Mute City (Melee), it’s a pretty nice 3DS stage and the fact it’s a moving one also works well but not quite sure why it hasn’t shown up yet (maybe a graphical challenge perhaps?)
  • PAC-MAZE – Not sure how or why this one hasn’t been shown off yet, but PAC-MAZE is bizarre considering most gamers are familiar to the original PAC-MAN game looking like this arcade classic.  Not that extremely bizarre and brightly colored PAC-LAND.  Maybe the the stage’s gimmick is the reason, but we have Golden Plains (and Xerneas back) so there’s really no reason to not have this stage.
  • Jungle Hijinxs – I can see this missing because of the stage shift mechanic and honestly, I suppose that makes sense to me, but it was an interesting stage though being able to move from the background to the foreground, but yeah…it’d be hard to defend it when you have it transform to another and your character is in the background area.
  • Pyrosphere – Ridley is the most glaring reasoning, but I mean you could still use him because the Ridley on Pyrosphere is actually a clone (if we’re going lore wise).  You could also simple erase him too and just leave with the remaining enemies to stick around.  Not sure the reasoning otherwise.
  • Woolly World – Would the look of the stage REALLY affect its chances on making the cut?  I don’t know why Woolly World has been left off but there’s so many Yoshi stages that I feel this wouldn’t be too damaging, but it is from a pretty amazing game, so what gives?
  • Orbital Gate Assault – For a stage that took a year that ended up being disliked by the majority, it could have something to do with not being a returning stage.  I mean this stage was beautiful, but it was chaotic and the missile jumping and trying to land on the Arwings was just a bit screwy.  Otherwise, the stage switch mechanic might be an odd one too.
  • Miiverse – Miiverse is gone, its gimmick made useless and abused when it was active, and it’s just Battlefield… Yeah…


PHEW, what a lot of stuff to talk about, I’m sure the next Smash post will be rather small since I’m sure we’ll get a general Nintendo Direst talking about Online service so maybe we’ll get one character (maybe an echo too?).


Let’s talk about Super Smash Bros. Ultimate June 25, 2018

Filed under: ~Video Game Writing~ — solarblade @ 12:19 am


Wow it’s that time again to check out the first news about the newest Smash Bros. game that will be released for the Switch on Dec. 7th, 2018.  So shall we get into all the info that ended up coming out (which is hella lots!).


So, Sakurai basically announced that EVERY character has returned for this iteration of the game and even better a LOT of them (if not all of them has had some change big or small dealt to them), but lets get to the big ones the returned!

Ice Climbers, Young Link, Pichu, PKMN Trainer (Squirtle, Ivysaur), Wolf, Snake


So I picked these 6 out because they were the only veterans that were left off from Smash for Wii U (& 3DS) (minus Charizard) and the former 3 missed out on Smash Brawl and the game that followed.

It’s nice to see Ice Climbers return due to the fact they couldn’t make it to Smash 4 because of the 3DS limitations and whatnot.  When it comes to Pichu & Young Link they kind of were clones so I was here nor there, but I’m really excited to see them because Pichu while still a clone (and for some reason not an Echo fighter (something I’ll mention later) has its unique shtick of injuring itself from its own electricity.  Young Link though is more of an odd one because he’s the 3rd Link in the game but it seems Y. Link is different enough from regular Link & Toon Link to also escape being an Echo fighter as well.

Then we have PKMN Trainer return with Charizard returning as the powerful one next to Squirtle & Ivysaur.  Seems like the transition from switching out is a lot quicker and there’s no negatives like the stamina meter from Brawl to hinder any of them!

Wolf returning was no surprise as besides the Ice Climbers was one of the more requested veterans to return (after Mewtwo, Roy, and Lucas).  Still it’s awesome to see his return and he looks great and vicious and ready for a new fight!

Though the biggest surprise was them being able to bring back Snake!  It’s really mostly due to all the drama that Konami and Hideo Kojima had gone through and just the thought of the troubles it’d cause for Sakurai and his team to deal with so I’m elated to see his return the most out of the 6…though what’s interesting is that he’s the only one whose series symbol changed (in Brawl it was the FOXHOUND insignia, but now its a simple Exclamation Point.

That said, this is everyone that ever was and have been in a Super Smash Bros. game and I’m just so excited for it…but like the trailer they showed earlier this year, there was going to be new characters so let’s meet them!



So let’s get to the 1st character to be announced for Smash Bros. Ultimate!  Inklings were added first and its no surprise because the Splatoon! series has blown up since the first was released on the Wii U (unfortunately not making the time cut for Wii U/3DS).  Though we finally got our first look of our new character in the trailer and their unique shtick is the Ink which they can use to cover their opponents and make their attacks stronger, though they do have fill up with ink when it’s all used up.  Honestly, they look like a great fit and will definitely fit with the rest of the cast!



So midway through the direct, we were noted that Lucina & Dark Pit had the Epsilon letter next to them and Sakurai had mentioned that these characters are called Echo Fighters (fighters that closely resemble their original character like Lucina to Marth and Dark Pit to Pit.  Then he just casually announces a new character and it’s Daisy!  Of course just by looks, she’s an Echo Fighter to Peach and shares a lot of similarities.  Honestly, it’s more or less to me, I mean Peach is great, but Daisy getting her spot (over Waluigi who is still an Assist Trophy, just feels odd).  Though it made me wonder why Young Link, Pichu, and Dr. Mario didn’t get the mark, but it seems Bill Trinen said that those three are different enough from their originals to I guess not fit in that category. We’ll see where she adds up to, but like Lucina & Dark Pit…it’s just meh?



Though let’s be honest, the BIGGEST surprise was at the end of the presentation where Sakurai announced one more surprise and BOY was it a surprise indeed!  Yep, it’s finally time they had figured somehow to work Ridley into the game and what beast he is!  Not sure if he has a distinct concept like many of the Smash 4 roster or Inklings, but he’s a big character with long reach (especially with his tail).  It’s just great to see him finally making his first playable appearance…though it does make me question ONE thing which I’ll get to soon.


Currently, there’s a LOT of stages as in like over 80 stages found just from the Direct, E3 demo, and the official website, so I thought it’d be better just to name off the ones that haven’t been found quite yet!

From 64

  • Kongo Jungle – Well, it was in the last game, so I wouldn’t be surprise if it’s going to be in the game because its already fit enough for the Switch version by making small upgrades!  Plus it seems Sakurai went in and changed the names of some levels like Kongo Jungle in Melee is now Kongo Falls so its to assume that this level is more than likely going to make a return.
  • Peach’s Castle – This stage was also in Smash 4, though it was DLC…still I think its bound to make a return as well!  It’s different enough from the Princess Peach’s Castle from Melee right???
  • Planet Zebes – Ahh!  So this is one of the couple of stages that I’m actually kind of unsure about making a return!  It mostly stems from the fact that Brinstar of Melee kind of replaced it because the only difference between the two are the breakable tendrils and cells that are on Brinstar but not on Planet Zebes, but otherwise the two stages are the same mostly!  So this is why I’m kind of uncertain about seeing it make the cut!
  • Sector Z – The same can be said for this Star Fox stage!  It would be eventually sized down some and turned into Melee’s Corneria.  So the difference mostly comes down to the size (and there’s no lower platform where the front laser cannon is) OH and the dark space backdrop as well.  I could see this return only if they keep the size huge!
  • Mushroom Kingdom – One of the fan favorites, Mushroom Kingdom is in the middle of the list for me because I feel like they would need to figure out the Pipe situation…but I don’t think that’s too much a big problem???  I don’t know, it’s odd that we haven’t seen this stage return.

From Melee

  • Brinstar Depths – Kind of an odd one to begin with, this stage I think would have to be reworked entirely to fit the new engine, especially to fit in Kraid and his attacks to make the platforms rotate.  I’m sure this might be getting added, but we’ll see!
  • Fountain of Dreams – What an odd stage to leave out right?  I mean yeah, it’s basically Battlefield with a splash of Kirby paint and side platforms that rise and fall.  Still, it’s one of the best looking Melee stages and shame that it hasn’t returned thus far, I kind of want to see it back!
  • Icicle Mountain – Despite that I like Summit more as the Ice Climber’s stage, this is where it all kind of begun and I do partially want to see it return…maybe fix the speed of the moving up or down bits, but It’s an OK stage.
  • Mushroom Kingdom (Melee) – It took me a while to remember what the stage looked like because I remembered Kingdom II more.  After watching it, I mean it’s a LOT like the first one from Smash 64, minus the transporting pipes so there might be a cause of redundancy if it’s included alongside, but this also may be the easier one to work with.  Or they’ll somehow mash the two together to make one?
  • Poké Floats – With Pichu returning, I feel like it’d be nice to give him (or her) this stage because it’s based around 2nd Generation and it fits the character.  Not much was problematic on a visual point so it could be easily brought back too!  Well, that is until you think that all stages are getting a Battlefield / Final Destination and Poké Floats doesn’t have much of a flat platform (morbid to think you’d fight on a Pokémon cut in half XD).
  • Rainbow Cruise – Nothing seems to be holding this stage back it seems since the last time we saw was indeed in Brawl.  Moving stages it seems to be odd to bring back, but I did somewhat like this one and it would work!
  • Yoshi’s Island (Melee) – Like with Rainbow Cruise, is there anything really holding it back?  I feel like it’s just a matter of time before they show it off because its such a well-known stage and last time we saw it was in Smash 4 sooo, just a quick move over is all it needs.
  • Mute City – Definitely was a fun stage to fight at, has been a while since we’ve seen it last, but considering Port Town: Aero Dive exists and a new version of Mute City on the 3DS (that uses the original SNES graphics) it’s hard to tell where this one lies.

From Brawl

  • Delfino Plaza – Another traveling stage, no reason why they didn’t show off Delfino Plaza, so I’m sure it’ll make a return it’s just when will they show it off.
  • Mario Bros. – If they do bring this stage back they really need to work on those Shellcreepers & Sidesteppers and drop their knockback a WHOLE lot because that’s what kind of ruined the stage for me on top of the closed space it feels like it has.  It’s definitely a retro stage and memorable, but please drop the knockback!
  • Hanenbow – The only stage to have a symbol that doesn’t pertain to a character, Hanenbow was an oddball stage being from Electroplankton and using its own elements to make music.  It’s definitely an odd stage and seeing it return would be neat, but like Poké Floats, how would a Battlefield / Omega stage look?
  • Rumble Falls – Moving stage of course, seems like there’s a lot missing huh despite that there’s some already in (like Port Town: Aero Dive).  Rumble Falls is unusual with it’s vertical-ish movement and there are some things that I’d like toned down (like the purple spikes), but I could see it coming back.
  • Mushroomy Kingdom 1-2 – So a lot of people have kind of glossed over it, but yeah I have to mention the underground level from Mushroomy Kingdom.  Yeah the 1-1 version is confirmed to have returned, but nothing was shown for this one which I guess many people forgot existed because while 1-1 was on the Smash 4 3DS, it was by itself.  It would be nice to see this packed in again (and maybe made separate to at least make it more noticeable?
  • Pirate Ship – Was in Smash 4 as DLC so I expect this to make a return.

From Smash 4 3DS

  • Dream Land
  • Golden Plains
  • Mute City
  • Rainbow Road
  • Paper Mario

For all of these, it’s just a matter of transferring them and updating the graphics to suit the Switch.  Honestly though, I can see all of these return (Paper Mario I could see getting an overhaul on the stage though too, since it could use more transformations (and fixing that Bowser Castle section).

From Smash 4 Wii U

  • Gamer
  • Jungle Hijinxs
  • Orbital Gate Assault
  • Woolly World
  • Windy Hill Zone

These 5 I have the least worries, but they all have something to bring and should be the easiest to bring back.

  • Pyrosphere – The problem with Pyrosphere isn’t exactly the stages fault but with Ridley now being a part of the playable cast seeing him as a Boss on the stage AND a fighter just doesn’t quite mesh well.  I mean they could leave it and just say because, but I feel like Sakurai could take out Boss Ridley and just leave the FG II-Grahams, Joulions, and Zeros and leave it at that too.  Though Mega Man’s stage still has Yellow Devil so it’s really up in the air.
  • Miiverse – I think the one that has the least amount of coming back though is Miiverse with well the Miiverse ending for one thing and the one gimmick that made the stage what it is non-existant now leaves it basically being a Battlefield with a different look.  I guess it could come back if the pictures were like the best-of Miiverse, but I doubt Nintendo would take the effort to sift through all of that (mixed in with all those memes).

Miscellaneous Stages

  • Battlefield & Final Destination – Now we know every confirmed stage so far is getting a Battlefield and Final Destination variation but how about some representation of its own accord?  As in get all the BF and FDs from past Smashes from 64 to now?  I think that’d be a nice throw-in and a nice run through the history of the series!
  • Meta Crystal – While this stage has never been playable in any format, it would be a super cool addition since it’d harken from the 64 era.  Simple stage though so it might not even happen…
  • Hole, Bath, Maze – Say what you will at how terrible Hole & Bath are, but these were stages brought in to promote the Stage Builder that was in Brawl and it was in every game (despite that you can delete/edit them).  I think it would be neat to see them retur just because it showcased an important feature in Brawl.
  • Flat Zone, Flat Zone 2, Flat Zone X – What’s weird is that one of these stages has been confirmed but because of how these stages work, its unknown to which of the 3 it is.  Honestly, I don’t see all 3 of these returning because it was be a bit redundant to me.  I could see Flat Zone X just because its a mish-mash of the Melee/Brawl stage but he could also end up just adding Flat Zone and Flat Zone 2 as separate stages, just not all 3 at the same time, but I can be surprised…
  • PictoChat, PictoChat 2 – Unlike the Flat Zones, both PictoChats had different features going on that didn’t cross into each other so they could technically add both to the game…or just keep 2.


  • Moray Towers – So of course Inkling would have to have a stage since it is the first newcomer revealed and Moray Towers is definitely an interesting level to say the least due to the upward climb of the level and accordion-esque look too.  It is interesting though that you can run up and down the levels too!  Interesting stage design though.
  • Great Plateau Tower – Then we have our new stage to represent Legend of Zelda: Breath of the Wild here with the Great Plateau Dog which is one huge raised tower with a mini tower placed in the middle that can be destroyed and be rebuilt.  It does look slightly basic, but LoZ stages mostly have been (Hyrule Castle, Bridge of Eldin, and Gerudo Valley).  Though overall it’s nice to represent.
  • New Donk City – Also there’s Super Mario Odyseey being represented too, nothing much has been shown off other than Mario landing in front of Pauline and her band…but still, it’s great to see it…it could be by itself or even a traveling stage (appropriate since Odyssey was about traveling to different Kingdoms and whatnot).

That’s it for Smash News…there’s a lot more to come in the next 6 months so stay tuned and I’ll keep up with it!


Let’s Talk Pokemon Gen 7! October News Pt. 3 (Trailer!) October 28, 2016

Filed under: ~Video Game Writing~ — solarblade @ 2:44 am

So here we are at the end of October and we had one more trailer to handle and boy was it a pretty interesting one!  So let’s talk about it!

  • We finally got confirmation that the 3rd & 4th islands are indeed called Ula’ula & Poni island respetively.
  • The Pokemon league seems to be in its early stages and you get to battle on the Battle Tree with familiar opponents like Cynthia, Wally, Red, and Blue.

Decidueye, Incineroar, Primarina


The trailer did actually start off with the official showing of the final evolutions of the starter Pokemon which were actually making the Chinese leaks 100% real (strange that once again we found out by a leak).

Decidueye was probably the most interesting being typed as a Grass / Ghost (shared with both the Gourgeist and Trevenant lines).  I’m not sure quite where the Ghost typnig fits in with this one, but I really do enjoys its Robin Hood-look.  It does come with a signature move called Spirit Shackle where once it hits, the opponent cannot leave the battle or switch out.

Incineroar was also pretty interesting and despite how it looked, it avoided being a Fire/Fighting but instead is a Fire / Dark.  Funny enough that it shares its typing with the Houndoom line.  Since this is who I’m choosing for the game, I really liked its full line and sounds like it’ll be a brute!  Its signature move, Darkest Lariat ignores stat changes

Finally, we have Primarina who has the Water / Fairy typing (shares with the Azumarill line).  It might not be the top choice for me, but it looks so serene and beautiful, but definitely a bit feminine (moreso because it can be a male or a female).  Though Sparkling Aria actually heals burn wounds, but at the same time to deal damage?  Weird ideas in this move.

Tapu Lele, Tapu Bulu, Tapu Fini


Next up was that they showed off the remaining 3 Alola Guardians for the remaining islands.

First up is Tapu Lele, the Psychic / Fairy deity for Akala Island and it’s pretty cool that they split the Tapu’s into male and female guises and that their shields are based off different animals.  Not sure what Tapu Lele is based off of but it’s cute.  Its ability, Psychic Surge casts a perma Psychic Terrain (a new move that’s like the other ____ Terrain moves where in this case, Psychic moves get boosted power).

While many were thinking that Oricorio would dictate the other Tapus, it was shot down with the other two!  Tapu Bulu is actually a Grass / Fairy with its signature ability, Grassy Surge.

Finally there’s Tapu Fini which is Water / Fairy (another one eh?).  Even though the other Tapus have a Surge that focuses on their primary type, Tapu Fini’s Misty Surge is a Surge based across its secondary typing (why that is is beyond me, but I feel like we’ve got that in abilities like Drizzle (Kyogre & Politoed) & Primordial Sea (Primal Kyogre).

All 4 Tapus do learn Nature’s Madness and they all share a Z-move called “Guardian of Alola”.

Alolan Persian


We finally get video confirmation of Alolan Persian and just like Meowth, it continues to be a Dark type and it has Fur Coat or Technician.  I think its original look is pretty memorable, but this Persian feels almost comical to me.  While it is held highly by Alola residents, I just wonder how well it’ll be in the meta…



One of the most interesting and the only one that wasn’t tied to anything specific or special, we have Cosmog which is a pure Psychic type.  It has been shown that it’s the Pokemon, Lillie is carrying around and the Aether Foundation has interest in it.  I think it’s really cute and it seems important to the story, but to what extent because it’s just kind of in its own weird place



Let’s Talk Pokemon Gen 7! October News Pt. 2 (Demo & Etc.) October 20, 2016

Filed under: ~Video Game Writing~ — solarblade @ 4:00 am

So here we are on the 19th (a day after the demo dropped) and I feel like I’ve drained the demo for what it has for the moment!  So let’s go over it!

  • We of course obtain our special Greninja at the beginning of the demo and we get a basic look of our first town, Hau’oli.
  • We meet up with Professor Kukui after taking a short trip to the Pokemon Center after beating some Team Skull thugs.
  • Kukui gives the OK to go onto Ten Carat Hill (where we meet Yungoos, Pikipek, Rockruff, and Pikachu) in the tall grass and battle a trainer.
  • Once at the cave, we begin our Trial which is to take pictures of Jangmo-o & Hakamo-o.
  • After the 3rd picture, the last one is against a Totem Hakamo-o (and a Rockruff helper)
  • Afterwords, Kukui will give you a Z-Ring & Electrium-Z (for Pikachu) to go against Team Skull Admin Plumeria’s Golbat.

Then the demo sort of ends.

  • Though after the trailer, you’ll be brought back in front of the PKMN Center and Kukui will give you an item where you can call Pokemon to do different things.  In the demo, we get Tauros which helps with traveling (much faster than running).
  • A PKMN Capturing Challenge which you can practice capturing the grass Pokemon (sadly you can’t keep them).
  • A couple events that actually happen days after you obtain the demo (1, 5, 12, 18, and 24)…
  • There’s also a random NPC that mentions something weird of the beach and we get our first glance at Alolan Dugtrio


Yup, it gains hair for some strange reason.  While we don’t exactly know what it’s all about besides the fact that it exists.  I figure because of the surfer looks it has, it might be a Water / Ground but that’s just under assumptions.


Though there was more!  A little before the demo Amazon decided to leak the upcoming TCG to begin the Sun / Moon string of releases and on the box came a new Pokemon


Just from looking at it, this is definitely a Water type at best, but I can also see a Poison type as well with the barbs it has and the coloring…


Then a couple days later, we got the preview for the Pokedex Guide out in Japan and it included a new Alolan form for Persian (which most fans guessed would happen since Meowth has one).  While I assume it’ll keep its Dark type, I’m unsure if it gets another type.  Visually, it’s mostly the same, but its head is bigger and has a blue gem in the midde (whereas the original had a red one).

(I know the datamined leaks happened, but I want to keep up with the updates, so I won’t cover them at least until the game is out, but what I can say is that I’m a little bummed about how many are new, but also that the designs are wild!


Let’s Talk Pokemon Gen 7! October News Pt. 1 (Corocoro & Trailers) October 15, 2016

Filed under: ~Video Game Writing~ — solarblade @ 5:53 am

Seems like so far, October has been packed from just having two trailers (from the 4th and 14th) & the Corocoro leaks that there’s just a good amount of things to talk about!

  • Most importantly, a demo will be released on the 18th! a month before the full game releases!
  • Festival Plaza is a new feature that includes a lot of minigames to help out
  • Poke Pelago is also a new feature where your boxed Pokemon can have adventures and level up and such (makes them being in a box less depressing).
  • Megas return, but for right now it doesn’t seem that there’ll be new Megas this time around, at least the feature will still be around right?
  • A new Kahuna was announced in Olivia who is Akala Island’s lead.  She uses Rock types (like Nosepass and Lycanrok).
  • Another trial captain was announced in Ilima who uses Normal types (strange how HE was not announced along with the 4 a couple months back because Ilima is the first trial captain of the game.

Dartrix, Torracat, Brionne


So we start off the announcements from the trailer released on the 4th and it mostly retained more information on features and the upcoming demo, but it did kick off with the middle evolutions of our starters.  While nothing too worthy to not came out of it, I do think they look really well and funny enough supporting the Chinese leak even further (especially the features that look like it’ll be placed upon the the final evolutions.



So when they announced the demo, they also told us that we will be able to transfer a special Greninja (with a special ability, Battle Bond) where once it defeats an opponent it’ll turn into this Form.  While its profile did say it’ll be faster, there’s not much information about it otherwise.  Now where will AZ’s Floette land?

Alolan Grimer, Alolan Muk


Then we get into our Corocoro leaks which technically opened with Alolan Grimer being announced (with Muk being announced a couple days later).  As they are both now Poison / Dark, Grimer and Muk went through mostly color changes than shape changes.  I do like that Muk actually has its color move down its body (a little bit of an acid trip if you ask me).  Though Grimer is a bit off with the yellow lip balm going on there.  Either way, unexpected, but I’m sure there’ll be some uses (especially since both Drapion and Skuntank had good uses as they are the same typing).

Hakamo-o, Kommo-o


Next up was also another sort-a surprise with the reveal of Jangmo-o’s line.  Personally, I could’ve left off the hyphens on both and given them stronger names, but still.  After Jangmo-o, it seems to gain a typing which turns it into the only line currently with the dual type of Dragon / Fighting.  Kommo-o though comes with a new move called Clanging Scales where it’s a strong attack, but it lowers defense (like Close Combar).  I like the designs and it’s looking to be the pseudo, Dragon legendaries of the generation (surprised that it was even revealed, so there might be a chance there’s another pseudo out there!



So last month’s Corocoro hinted about Type:Null actually having an evolution and they didn’t let us down with introducing Silvally which continues to be the same Normal type.  Though with the helmet broken off, it does get a different ability called AKS System (Arceus much?).  With this ability whichever item it’s holding (something like Arceus’ plates), it’ll change it’s typing and its signature move, Multi-Attack (sounds like Arceus’ move Judgment).  Yeah, there’s definitely some apparent similarities going here aren’t there…

Steenee, Tsareena


Luckily today’s trailer didn’t disappoint as they revealed the English names for all the Pokemon released on Corocoro and gave us some other new Pokemon as well!  If you didn’t know, Bounsweet actually evolves into this Pokemon (which are pretty feminine as things go, so I assume they could be female-only.  While they don’t change types (stuck as a pure Grass type), Tsareena has a new ability called Queenly Majesty which stops priority moves (like Bruxish’s new ability, which has a different name xD).  On top of that, it has the new move Trop Kick which can lower an opponent’s Attack stat.



So in the last post, I had mentioned that what was an evolution to Cutiefly was shown (albeit very briefly in the JPN trailer).  Though it’s nice to see it confirmed officially as Ribombee.  Nothing to really note here though, the scarf is so cuuute!  I might have to catch one of these!



Let’s Talk Pokemon Gen 7! September News Pt. 2 (Corocoro & Trailer) September 24, 2016

Filed under: ~Video Game Writing~ — solarblade @ 5:01 am

Yeah as we’re heading for the end of the month we had Corocoro leak and another official trailer released (technically two, but the first was little to no information given really.  So let’s talk about the small things

  • Customization is finally confirmed and there’s a LOT more choices this time around even a small nudge towards a new Pokemon (looks like a toucan actually!)
  • Pokemon-amie is now called Pokemon Refresh and this time comes with an additional things you can do including taking off their status effects (eh, Poke Centers becoming less necessary?).
  • Forgot to mention but we did get our first version exclusives from old Pokemon with the Drifblim line in Sun and the Mismagius line in Moon.

So let’s get on to our new Pokemon!

Lycanrok (Midday & Midnight Form)


Let’s start things off with with Corocoro new Pokemon starting with the answer to the mystery of Rockruff.  Now this post in itself is entirely about Version Exclusives.  So with Lycanrok, in Sun it has the Midday form (on the left) and in Moon you’ll get Midnight form (due to the power of Solgaleo & Lunala respectively.  As both are still Rock types, I don’t feel too much out of them but at least the Midday form learns an exclusive move in Accerlerock which it always goes first.  Midnight form gets Counter, but it’s a well-known move.

UB02: Absorption, UB02: Beauty


While we still don’t know the true purpose of the Ultra Beats, we do get two more in Absorption and Beauty (UB01 does have a name but it’ll come sometime later.  Personally, I think the designs are quite something and definitely doesn’t scream Pokemon right now but they are seen in-game fighting against Tapu Koko.  It doesn’t help that Beauty looks a LOT like Lusamine (the head of the Aether Foundation) and the color scheme of Absorption does suit Gladion (member of Team Skull) and on top of UB01 looking like Lillie…this could be quite interesting!

Passimian & Oranguru


The last two on this post are also split into each version and are not related in evolution!

The Pokemon in sun is Passimian who is funny enough a pure Fighting type.  While I am interested because it does support the Chinese leaks, in-game it has a new ability called Receiver where in 2 vs. 2 battles, if your team member faints, Passimian will obtain their ability.

In Moon, we get Oranguru which is the 3rd Normal/Psychic (next to both Girafarig & Meloetta).  Personally, I wasn’t surprised by all the Harambe jokes, but c’mon XD.  Anyways, Oranguru has a new move called Instruct where it makes the Pokemon it uses it on use the same move.



Let’s Talk Pokemon Gen 7! September News Pt. 1 (Direct & Trailer) September 7, 2016

Filed under: ~Video Game Writing~ — solarblade @ 4:28 am

So another month and another barrage of news in the Pokemon world concerning the upcoming Pokemon games, Pokemon Sun & Moon.

  • There are a couple specific Z-Stones in the game and the two we know is for Alolan Raichu and Snorlax (the latter being the first event distribution for the game).
  • A new organization was revealed to be the Aether Foundation which is headed by Lusamine, her Branch Chief Faba and Assistant Wicke.  The premise for the organization is to protect Pokemon in a place called Aether Paradise (which is the manmade island in the middle of the Alola map).  Honestly, from looking at the footage of the organization, the connections to the Ultra Beasts and some of the background hinting…I call bullshit on their “goody-good looks”…
  • Which isn’t helped by the reveal of the new Team Skull member, Gladion who ironically shares the same skin, eye, and hair color as both Lusamine and Lillie
  • As mentioned, Ultra Beasts were announced and I’m not quite sure where it lands if its actual monsters or Pokemon.  Though name-wise it’s slightly unoriginal and the first is seen coming from a portal at the Aether Paradise sooooooo….another red flag for Aether.
  • Poke Finder was announced and for what it sounds like it’s Pokemon Snap xD..take pictures of Pokemon and send it online and it’ll get (hopefully positive things).
  • Oh yeah, Pokemon Sun and Moon are seperated by 12 hours (Sun actually follows current time while Moon is pushed 12 hours (making them opposite when it’s played).

With that out of the way, let’s meet the new Pokemon (and that Ultra Beast)!

Alolan Rattata & Alolan Raticate


So I’m starting out with these two because Rattata was actually introduced in the Nintendo 3DS direct that happened at the beginning of the month.  Surprise though that they are now Dark / Normal.  While the story about this change came about because of sending Yungoos to deal with regular Rattatas and in turn led into the rat Pokemon becoming nocturnal.  I will say Raticate looks hilarious with the pudgy look.  It’s interesting to say the least and the coloration is cool too. Also Alolan Raticate is the Totem Pokemon on Melemele Island in Moon (while Gumshoos is the Totem in Sun).



Wow, interesting looking Dragon.  Probably the Pokemon that made the least amount of hype for me.  Jangmo-o is to me what I think might be the pseudo-legendary, but I could easily be wrong.  I like the heart-shaped head shield it has, but really I want to learn more about this one! It reminds of a Neopet, to be honest.

Type: Null


Ehhh???  Why give it a name such as that?  I mean Null is the name of the helmet it’s wearing and it’s supposed to hinder it’s strong power.  Beyond the weird name, it is based on the Chimera which is made up of different animal parts (like as it’s seen here).  I am a little surprised by the Normal type. Still, it looks pretty badass and it’s used by Gladion in the game, so who knows how we’ll be able to get our hands on it!



Now we have our Ultra Beast.  Codenamed UB-01 (sounds like the first of many), there’s not a whole lot of infomation currently behind it besides we apparantly meet it for the first time at the Aether Paradise.  The Pokemon site says that it moves like a little girl and because of other eerily connections, maybe people believe it’ll be related to Lillie in some kind of way.  No type, no ability…don’t even know if it’ll be catchable in the game



In the Japanese version of the trailer today, we also caught a little glance of Cutiefly’s evolution…no name yet and we might get that info in Corocoro later in the week so…this is a thing.